The third Gundam from the polka-dot crew, Gundam Kyrios, has been released as an HG. As you probably know, Kyrios is a transforming unit, and even at the HG 1/144 scale, the transformation is pulled off cleanly through partial part-swapping. In terms of color separation, it's on par with other HGs — definitely a step up from the FG — but there are still plenty of stickers and areas where the color separation falls short.
As expected, HG Gundam Kyrios comes with a number of drawbacks, and that's largely because it's a transforming unit. Like most transformation kits, the various transformation gimmicks can cause issues with proportions, articulation, joint strength, and more — and Kyrios is no exception.
The first thing that really bugs me is the legs. Since you have to detach the legs from the body during transformation, the hip joints are intentionally kept looser than on other kits. To be fair, that's probably to make detaching easier, but the problem is that in MS mode, the legs pop off way too easily the moment you try to pose them at any angle. T_T On top of that, because of all the transformation gimmicks, it's hard to get the legs into a natural-looking stance compared to other polka-dot HG Gundams.
The long, oversized stabilizers on the back throw off the center of gravity quite a bit, making it genuinely tough just to keep the thing standing. You could try leaning the body forward, but unfortunately the foot contact with the ground is pretty poor too, so getting a decent pose is surprisingly difficult. The foot-folding gimmick creates a big step between the front and back of the feet, making it hard to plant them flat on the ground. And if you try to spread the legs out to the sides for a wider stance, the weak hip joints just give out and the legs pop off — so wide-legged poses are basically off the table.
Anyway, getting it to stand with decent-looking proportions is pretty much a lost cause... T_T
On the flip side, the transformation itself goes surprisingly smoothly with just a few part swaps. It's easy to transform, and the proportions and overall look in flight mode are really, really great. Compared to the Zeta's Waverider, the silhouette is incomparably sleeker, and even though it doesn't go through that many transformation steps, it absolutely nails the feel of an aircraft. Several locking gimmicks do their job well during the transformation, so everything holds together solidly in flight mode too. In short, when it comes to the transformation itself, it feels like they gave it everything they had at the HG level.
The shield's claw transformation gimmick is also reproduced almost perfectly — but just like with the HG Gundam Dynames, there's the irony that the beam sabers only come with the hilts and no actual saber blades.
In conclusion, the transformation process, the proportions and style in flight mode, and the gimmicks are all fantastic and look great — but the proportions and stability in MS mode leave a lot to be desired. ^^; It seems like trying to nail both at the HG scale was just asking too much.
The polka-dot HG series had been on an incredible streak of top-notch quality, and HG Gundam Kyrios feels like a slight stumble in that run — but even so, it's clearly a cut above the HG kits from the SEED era. Whatever else you might say about it, the flight mode looks absolutely killer. :-)
HG Gundam Kyrios | 2007. 11 | ¥1,700
AIThis page was translated by Claude Sonnet.