This kit is the MG Dwadge, released as a Club G (Premium Bandai) online exclusive. The Dwadge never even got an HG release after the old 1/144 kit back in 1986, so it's finally made it to MG. It's based on the 1999 MG Dom/Rick Dom at its core, but Bandai must have felt a bit guilty about reusing a 20-year-old kit structure wholesale — a good portion of the internal frame has been upgraded with new tooling.
Starting with the looks, the Dwadge's signature backpack, rear skirt, whip antenna, propellant tanks, and drop tanks are all faithfully reproduced. The newly tooled Giant Bazooka also turned out nicely, with the thermal jacket getting its own color separation. These design changes are a given, of course, but the real highlight of this kit is the changes to the frame and joint structure.
First off, the arms have been completely retooled from the internal frame to the outer armor, and the shoulder, hip, and ankle joints have all been renewed. The shoulders gained an internal joint that swings forward significantly, and the hip joints were upgraded from ball joints to a side-swinging type, along with the addition of a hip slide gimmick. Articulation is noticeably better as a result, but the shoulder and hip joints have a problem where the locking pins are way too stiff — they're hard to assemble and very uncomfortable to move after assembly.
Beyond just being difficult to assemble or pose, the stiff joints create a real risk of snapping the pivot pins. I actually broke mine on the hip joint without doing any modification first T_T. I moved the stiff hip joint up and down a couple of times with some force, and sure enough, it snapped clean inside.
Looking into the cause carefully, there's a design flaw where the locking pins fit way too tightly into their holes — and on top of that, they're made of PS instead of ABS, which makes things worse. It's a lot like the fragile hip pins on the MG Freedom Gundam 2.0: a joint under a lot of stress, but made of a softer material, so breakage is basically inevitable. That's why, as shown in the review above, sanding the shoulder and hip pins down with a few passes of sandpaper before assembly is pretty much mandatory — skip that step and there's about a 90% chance they'll snap during posing. (Apparently a huge number of people, myself included, have already broken theirs and are absolutely furious and heartbroken..)
On the plus side, individually articulated fingers are included for natural-looking hand poses, and the joint retention feels improved too — they don't pop out easily, which is a relief. Each weapon also has a grip peg for palm locking, so you shouldn't have to worry much about the kit dropping its weapons.
To sum it up, the Dwadge's distinctive look is well realized at MG quality, and the internal joints are overall improved over the MG Dom, allowing for more dynamic poses. As long as you sand down the shoulder and hip pins before assembly, there's really nothing to stress about in terms of articulation or stability. (Flip side: just build it straight out of the box and you're asking for trouble.)
Anyway, there are some design flaws in certain joints, but they're not hard to work around with a little bit of prep. If you're an old-school fan who's been waiting for a 1/100 scale Dwadge, this is definitely worth picking up. :-)
MG Dwadge | 2019.4 | ¥5,400
AIThis page was translated by Claude Sonnet.