RRR 1/100

L-Gaim Mark-II

Kit Review

Straight build
+ panel lining

L-Gaim Mark-II was chosen as the second RRR release. It was definitely a unit worthy of the RRR treatment.

The second entry, L-Gaim Mark-II, came out at a relatively steep ¥5,500 — partly due to the price premium that tends to come with the RRR lineup's more niche appeal, but more importantly, the quality has been dramatically improved compared to the previous Layzner. The RRR Layzner got a lot of flak for being "an HG in MG's clothing," but with L-Gaim they've clearly stepped it up to genuine MG-level quality.

The RRR L-Gaim Mk-II features a full inner frame throughout the entire body, just like an MG, rendered with fine detail, and the overall parts layout and functionality are all on par with MG standards. If anything, things like the wiring in the head and the level of detail on the frame give the whole kit a feel that goes above and beyond your average MG. Bandai must have taken the backlash from the RRR Layzner to heart, and decided it was better to raise the price and deliver higher quality. :-)

The first thing that'll hit you when you start building this RRR L-Gaim Mk-II is the sheer size — it's a real shock. It's not just a big box; the actual kit itself is one of the larger entries in the 1/100 scale lineup. Sure, that's because the unit is canonically huge, but still — you'd need something like the MG Sazabi to come close in height. That said, while it's tall, the body is very slim. Especially from the side, it almost looks too thin..

In terms of detail and parts layout the quality is definitely there, but articulation is another story — it's hard to call it good. Part of that is down to the unit's design, and part of it is the transformation gimmick. But more than anything.. it just doesn't lend itself to dynamic action poses. And despite those big feet, the ground contact when posing isn't all that great either.

The joints are generally fine — not too loose, not too stiff — but the hand dorsal covers and the butt wings tend to pop off pretty easily, which gets a little annoying during posing. And the grip strength on the articulated hands is seriously bad.. holding a beam saber is a real struggle. On the plus side, the palm peg connection with the Buster Launcher is surprisingly solid, so despite how absurdly long that thing is, it stays in the hand without dropping. Small mercies ^^;

And getting action poses to work is just.. really tough with this kit. The crouching-and-firing stance unique to L-Gaim Mk-II is the only action pose the manual even suggests, but the center of gravity is so off that it's nearly impossible to pull off. On top of that, the Buster Launcher is so ridiculously large and back-heavy that balancing any pose is a pain. From a reviewer's standpoint, this is the kind of kit where every single shot takes forever to set up T_T

The transformation is fully reproduced too, though calling it a "transformation" feels like a stretch — it's more like the unit just crouches down into a flight configuration. Either way, the gimmick itself is properly implemented, and the locking mechanisms are solid enough that the form holds together without falling apart, which is appreciated.

The included dedicated stand looks pretty nice in terms of detail and style.. but honestly, it feels like a kit that doesn't really benefit much from being on a stand. It stands fine on its own, and there aren't really any poses dynamic enough to make the stand worthwhile — that's the dilemma;; You'd want to strike a cool pose with the Buster Launcher, but it's so long and heavy that you just can't get the angle right..

The biggest hurdle with this L-Gaim Mk-II is probably the design and the kit's overall style. For those used to Gunpla, it has a somewhat unfamiliar feel, and while the kit quality itself seems solid, the emotional payoff feels a bit ambiguous. It's definitely going to be a love-it-or-leave-it situation between people who were already fans of L-Gaim and those who never really cared about it.

Overall, the kit is a massive step up in quality from the previous Layzner.. but it still leaves you feeling like something's missing. The frame is good, the detail is good, the options are plentiful, and the presentation is solid.. yet it doesn't quite have that sharp, satisfying feel. I think it's because it's bigger than it needs to be, and the poses just don't come together the way you'd want. And even though it's MG-level, it doesn't give you that same feeling as an MG Gunpla — or rather, the feeling it gives is just completely different.

For anyone who's always loved the mecha of Heavy Metal L-Gaim, this is a fantastic treat — but for those with little prior attachment, it's hard to deny that the kit's pull is limited. Then again, the whole concept of the RRR series is to bring classic kits back to life for longtime fans, and in that regard, this one delivers pretty faithfully. :-)

RRR L-Gaim Mark-II | 2007. 2 | ¥5,500

AIThis page was translated by Claude Sonnet.