Every summer without fail there's a seafood party.. but this summer brings an unexpected treat! It's the arrival of the HGUC Zock. Just looking at its design, it's such an old-school, brutish style that getting a re-release as a modern high-quality kit seemed pretty unlikely — but I guess enough time has passed that the old-school style itself has become a fresh kind of "character" all its own.
First of all, the Zock is canonically tall and bulky, so even at 1/144 it's a weighty, voluminous kit. The parts breakdown is surprisingly simple yet charming, making the build a lot of fun. In particular, since the front and back are canonically identical, the runners are split into front and back halves — meaning you get two copies of the same parts. It's so simple you almost wonder if Bandai was just phoning it in.
In the end, the only way to tell front from back is whether the mono-eye is facing forward or backward — but even that doesn't help, since you can move it from front to back or back to front freely. A mono-eye, as the name implies, is just one eye, so wherever the eye is pointing is the front — and you can argue that all you want. ^^; Anyway, because of the repeated runners, this kit comes with two mono-eye parts. And they're clear yellow parts at that — something you rarely see in HGUC. (Thanks, Bandai! Should've done this ages ago..)
So you can actually install both eyes and build it as a dual-eye configuration with eyes on both front and back. (Not canon, just for fun, of course..) I personally couldn't bring myself to throw away that extra clear eye, so I built mine as a dual-eye setup. ^^ Either way, the mono-eye being a clear part and being able to move across its full track range is genuinely impressive compared to the old vintage kit days.
The biggest highlight of the HGUC Zock has to be the upper body frame. Lately inner frames have been quietly showing up even in HGUC kits, and this one gets an inner frame with detail that's practically on par with MG level. The reason is probably that since it's such a big kit with a plain exterior, it would've been a bit embarrassing to just include the outer shell alone — so they went ahead and built out the frame too. It's only the upper body, but it's a frame I'm really happy with. ^^
As you can probably tell just by looking at it.. the biggest weakness of the HGUC Zock is its articulation. Below the waist, you can pretty much assume nothing moves. The arms only manage 90 degrees, but at least the yellow claw fingers are articulated at every joint — small mercies. Joint strength is generally at an appropriate level throughout, so nothing feels loose.
Overall conclusion.. it's a really unique and fun HGUC kit. Aside from the limited range of motion that comes with the design, it's a clean, satisfying, high-quality build with nothing to complain about. Above all, it's a kit that really appeals through just how genuinely "different" it is. It's such an old-school design, yet reborn as a modern kit — the simple charm really shines through. No matter who builds it, there's something strangely satisfying about it.
With the release of this Zock, it's also worth noting that every MS that appeared in the One Year War anime is now available in HGUC — which is a pretty significant milestone in its own right. And if Acguy and Zock can get kits, there's no reason the likes of the Zakrello, Agguguy, or Zogok couldn't get their own releases someday.
Anyway, if you're feeling tired of ordinary MS kits and need something different, you absolutely have to build this Zock....^^
HGUC Zock | 2007. 7 | ¥2,700
AIThis page was translated by Claude Sonnet.