There was one item that Kotobukiya — who has been blazing their own trail with their wild color separation — simply couldn't pass up, and that was the Virtual-On series mechs. Virtual-On was a masterpiece game released in the early '90s when Sega was leading the 3D gaming world with the Virtua series, introducing the brand-new genre of 3D robot fighting. Its unique controls and flashy 3D graphics were nothing short of "revolutionary" for the time.
The various distinctive mechs in the game were famous for their incredibly flashy and loud color combinations, riding the wave of advancing CG technology. And the designer behind these Virtual-On mechs was none other than Katoki Hajime — you could say it's the design where Katoki Hajime's Ver.Ka-style design sensibility is on full display at its peak. And while it seemed like something that could never be properly made into a plastic model just by looking at the design, Hasegawa was the first to bring it to life as a kit, leading with a massive amount of decals.
Hasegawa's Virtual-On series was basically an "aliens-only" kit, relying on some seriously intense decaling to pull off those flashy color combinations. Not only are there a ton of decals, but they're also pretty tricky to apply — so us regular earthlings were kind of afraid to even touch them.
Kotobukiya's Virtual-On goes in the complete opposite direction from Hasegawa — it's practically an "earthlings-only" kit. They've put their finely honed color separation skills to full use here, and everything except the black parts is almost perfectly (almost disturbingly) color-separated. That does mean a massive parts count, but as you can see in the photos above, even a straight build delivers pretty impressive quality.
If you look closely at the color separation on this kit, as I mentioned, the black areas are the only ones that aren't separated — which did puzzle me a little at first. The black trim bands on the shoulders, legs, and various body sections have no separation at all, while all the other colors are nicely divided up. But after carefully observing things as I built it, I realized that separating the black parts would've been a real stretch, and more importantly, all the black areas are designed so you can easily fill them in with just a Gundam Marker or panel lining pen.
In other words, it looks like they made a deliberate policy decision to cleanly give up on color-separating the black trim bands, and instead focus on separating all the other colorful parts. This is actually a really effective approach, because you can perfectly nail the intended colors with just a simple black marker. Rather than doing a half-baked job trying to separate everything, they essentially sacrificed the black and let all the other colors shine. This review shows the straight build with no extra work done, but I think even just a little bit of effort would make it look even more spectacular when finished.
With so much focus on parts separation, there are inevitably a few things that got left behind — and articulation is definitely one of the weaker points. It would've been even better if the leg articulation had a bit more range. The hip joints in particular are a letdown; if the legs could spread just a little wider, you could really nail that wide-stance, stocky, imposing look.
On the other hand, joint strength is reasonably solid — there aren't really any noticeably loose or floppy joints, which is a relief. The kit is pretty heavy given the sheer number of parts, so if the joints were loose on top of that, it'd be a bit of a nightmare. That said, the arms and shoulders are heavy enough that the shoulder ball joints could potentially loosen over time. Especially when holding the large bazooka launcher, you can't really raise the arm, so you have to carefully prop the bazooka launcher against various parts of the body to get a decent pose.
Raiden's signature laser units are also very well reproduced — though it's not a transforming setup; you have to swap out the entire shoulder. It's a design that could've been done as a transforming piece, but it seems they went with the swap-out approach for durability reasons. Actually, as you're building it, you can see traces of what looks like an early attempt to make the shoulder armor transform, before they apparently abandoned the idea. Both approaches have their pros and cons, but either way, going with the swap-out method does seem to have resulted in much better stability.
Like all other Kotobukiya kits, the color separation on this one is complex enough that gluing is recommended. If you trust it as a snap-fit and just build it, you'll find yourself chasing down parts flying off in all directions from even the slightest bump — which is a real headache. I've been burned by this so many times (-,-;) that I just go ahead and glue everything when building Kotobukiya kits. Better for your sanity that way.
On the plus side, the individual parts aren't super tiny, so assembly itself is fairly manageable. At least compared to Armored Core kits, it's much easier to put together.
Personally, I always figured Kotobukiya would tackle the Virtual-On series at some point — though the lineup came together faster than I expected. I imagine the Kotobukiya developers took one look at Katoki Hajime's insane color combinations and felt a strong urge to rise to the challenge.... (^_^;)
Between the exchange rate and the already high base price, it's a kit that's a bit painful to add to your cart — but if you're really into Virtual-On mecha or want to experience the absolute pinnacle of color separation, this is one I'd definitely recommend giving a shot.
Virtual On Raiden [DNA side] | 2008. 12 | ¥7,800
AIThis page was translated by Claude Sonnet.