MG AV-98

Ingram 1 ~ Reactive Armor Type

Kit Review

Straight build + panel lining + partial painting + decals

In addition to the Ingram Units 1 through 3 that were already released, a Reactive Armor version has now been added to the lineup. This version replaces the body's external armor with Reactive Armor plating and changes the arm and leg armor to soft rubber — and there are quite a few differences reflected in the actual kit as well. The problem, though, is that the overall quality feels like a bit of a step down -.-;;

First of all, the rubber parts added for the Reactive Armor arms and legs have a really sketchy feel to them. When you first open the packaging, they're absolutely slathered in what must be mold release agent — just dripping with oily shine. So when you touch them with your hands, fingerprints show up badly and it's just generally kind of gross. But if you scrub them clean with detergent, this time all the sheen disappears and they end up looking weirdly rough and dull.

On top of that, whatever this material is made of, the surface has a slight tackiness to it that acts like a dust magnet -_-; Leave it out in the air for just a few days and dust sticks all over it, making it look filthy. When I was taking the review photos above, I used tape to quickly remove the dust beforehand — but dust was still settling on it while I was shooting, so you can even see it in the photos;; It's really a troublesome material. If you want to paint the rubber parts, there are a lot of extra things to worry about, just like with soft vinyl kits.

The Reactive Armor on the body looks pretty bare without at least some partial painting, but if you do go for partial painting, you basically end up having to paint almost the entire thing. For the kit above, I used a combination of roughly brushing on enamel and wiping it off with thinner on a tissue, along with regular brush painting — and once you get the color in there, it actually looks quite a bit better than you'd expect. ^^ Of course, you'll also want to paint the clear parts on the head and the figures to really make it look its best..

The strangest thing about this Reactive Armor kit is that the joint strength is different from the normal version. As you can see in the frame shots above, the arm and leg frames on the Reactive Armor are all-new parts with the external armor attachment pins removed — but in the process, the joints have somehow become noticeably looser. The forearms, the knees.. especially the hip joints, which have gotten weirdly loose, and the waist joint pops off really easily (like, really easily). That makes action poses quite a struggle, and if you pick it up by the upper body, the lower half drops straight to the floor.. T_T

On top of that, there's the same issue that existed on the normal version — the rubber's elasticity limits how far you can bend the joints. The forearm frame is capable of a full bend, but once you fold it, the elasticity of the outer rubber armor slowly pushes it back open on its own. The new hand parts are also a bit off and don't attach securely to the wrist. In short, the joints have become absolutely terrible — out of the three Reactive Armor kits I've actually built, two of them are bad and one is somewhat better. That could mean there's a luck-of-the-draw factor involved, but the one that's in relatively better shape is one I picked up quite a while after the initial release, so it's possible the molds were revised at some point. Either way, before or after any revision, this kit has a lot of joint-related problems.

With the switch to Reactive Armor, whether it's because that sketchy rubber material is expensive or what, the price has gone up by 1,000 yen on top of everything else, landing at 4,000 yen. The head is the same as Unit 1, and only some of the external armor and the hand parts have been changed — so that price increase is a bit hard to swallow. And it's hard to justify it just because they threw in one extra standing figure either.. hmm.

I've been listing nothing but negatives ^^; On the plus side, it does a decent job of capturing the unique Reactive Armor look, and with some decent paint work it has a pretty imposing style. But between the weakened joints, the weird rubber material, the noticeably lower out-of-box quality, and the higher price, it's not a kit I'd really recommend unless you're an Ingram fan who's already planning to paint it. You can tell the developers put some thought into differentiating this product, but there are some mold-related missteps that leave it in a kind of awkward~quality zone..;

MG Ingram 1 ~ Reactive Armor Type | 2002.5 | ¥4,000

AIThis page was translated by Claude Sonnet.