MG RX-78-2

Gundam ver.2.0

Kit Review

Straight build
+ panel lining + decals

First Gundam — A History of Upgrades

If someone asked who the main robot of the massive robot cultural franchise known as "Gundam" is... I'd say "Gundam." But if you asked which one is THE main character among all the Gundams that appear across the many Gundam series, the answer is obviously the RX-78-2 Gundam — the so-called First Gundam, right? As the protagonist of the very first Gundam series and the origin of all Gundams, the First Gundam is the eternal, undisputed "main character" of Gunpla as well.
(This is made pretty plain in Gunpla sales reports, too.)

From a Gunpla standpoint, the First Gundam finds itself in a bit of a tricky dilemma. Because it's the original of all Gundams, it ends up being released first — or at least very early — in any given lineup. And as a result, as time goes on, it ends up being the kit that benefits the least from the latest technology. The MG series, Bandai's ambitious flagship line launched to revitalize Gunpla, naturally kicked off with the First — and at the time, it was absolutely sensational. But as Gunpla engineering kept advancing, this first MG First was destined to look more and more like an old-school kit...

After the first MG First was released in 1995, a series of partial upgrades were made over the following decade or so to try to fix that fate. The first of these was the MG First ver.1.5, released in 2000, which showed off a pretty impressive upgrade through its groundbreaking one-piece articulated frame — still impressive even by today's standards. But as the ambiguous "1.5" version number suggests, many parts like the arms and weapons were carried over straight from the 1.0, which left a lot to be desired.

Then in 2002, a rather unique release came along — the First Ver.Ka, redesigned by Katoki Hajime. However, since the Ver.Ka Gundam is a spin-off with a completely different design, it's a bit separate from the main version upgrade history. One notable point, though — it incorporated the upgraded Core Fighter that had been revised for the MG Guncannon.

Then in 2003, the MG Perfect Gundam arrived — a legendary shelf-warmer (;) that caught Gunpla fans completely off guard. The kit quality itself was decent enough, but the design and concept just didn't appeal to the old-school fans who make up the Gunpla mainstream, nor to younger fans either. A real shame of a kit. That said, one thing worth noting — despite not being considered a particularly significant release, the base First Gundam underneath was an entirely new mold design. (Nicknamed "Perdam"...)

A brand-new mold for the First, of all things... There was no version designation, and the internal structure felt a bit rushed — not exactly the most solid build. But the base body of the Perfect Gundam, plain and detail-free as it was, had a strange kind of charm. Going back and stripping off all that bulky armor (-_-) for this review, it still gives off a certain vibe. Maybe that's why so many people actually bought the MG Perfect Gundam just to get their hands on that base body.

Anyway, this goes to show that a sleek, complex Gundam isn't always the answer — and the fact that this simplicity gave people a feeling of being closer to the original is what really resonated with Gunpla fans. In the end, I think these factors had a big influence on the design concept of the MG First 2.0.

Then in 2005, a completely new-mold First finally arrived — the Gundam ~One Year War version. It was part of a game merchandise project based on the Pegasus Project, and it's commonly referred to as the "MG Gundam Ver. O.Y.W. 0079" for short. It was a top-to-bottom redesign of the First, and it generated a lot of buzz for things like its new hip joints and its insane panel lines. Since no official version number was given, it was unofficially regarded as the First ver.2.0 — but Bandai's official stance was "this is a spin-off kit." So then... when would the real ver.2.0 come?

Three years after the MG Gundam Ver. O.Y.W. 0079... the First Gundam that Gunpla fans had been waiting so long for finally received its official 2.0 upgrade — 13 years after the ver.1.0. The wait was so long it almost felt anticlimactic, but that also means it's the result of years of deliberation by Bandai's developers, and I imagine they felt enormous pressure designing it, given that this was the First Gundam's 2.0. And the end result? I'd say it passes.

A Crossed Fate

This is pretty personal, but the First 2.0 and I were at odds from the very start. I'm a Gunpla fan who's been watching Gunpla grow for 30 years, so I'd been waiting a long time for the MG First 2.0. I expected that the pinnacle of Bandai's ever-improving Gunpla would come together in the First 2.0. Because it's the main character, after all.

As you may know, it's pretty common for kits to arrive in Korea before they're released in Japan. MG releases in particular almost always come in 3 days to 2 weeks ahead of the Japanese release date, and I tend to be among the very first to receive them. Some of you might remember that Dalong.net first became known to the outside world when I received the PG Zephyranthes almost as the world's first sample before the official release date and started reviewing it. In that same vein, for major Bandai lineups like MG especially, I've almost always received the first sample the moment it arrives by air freight — thanks to the cooperation of various sponsor shops — and in many cases I'd finish the review before the official release date.

And as expected, the First 2.0 also arrived in Korea a few days ahead of the official release date.
MG First 2.0... a kit I'd been waiting so long for. I figured when it came in early, just like the MG Zaku 2.0, I'd dive straight into a review with a big smile on my face... but...

Unfortunately, on the day the First 2.0 arrived early, I was in Tokyo, Japan.
Talk about irony... -_-; Hearing news that a kit had arrived early in Korea while I was sitting in Japan...
If it had released in Japan first like a normal product, I could've bought it there before it even crossed the sea to Korea and knocked out the build right away... but at that moment, I couldn't find it anywhere — not in Akihabara, Shinjuku, or Shibuya... T_T

Why did it have to arrive in Korea early at the exact moment I was in Japan, Bandai---

Anyway, I returned to Korea on July 24th, the long-awaited official release date of the MG First 2.0, and sure enough, when I got home I found the Gundam 2.0 delivery box sitting there waiting for me, having arrived a few days earlier. I believe a thorough review is more important than a fast one, so the timing itself isn't really an issue — but as a 30-year Gunpla fan, I'll leave it to your imagination just how agonizing and finger-twitchingly frustrating those few days were. :-)

Alright, enough rambling — let's get this review started, shall we?... ^^

Proportions

In my opinion, the two biggest headaches for Bandai's development team in creating this major release — the First 2.0 — were probably these: First, how much cutting-edge technology should they pack in and what new techniques should they introduce to give the main character the treatment it deserves? And second, what kind of concept should they go with for the proportions?

In the end, they went with a concept similar to the MG Perdam — and this meant not just minimized panel lines and a simple, restrained design, but a retro aesthetic from head to toe that looks like an old-school Gundam. Especially in the legs — the small feet and plain calf lines give it a really old-kit feel. Honestly, depending on how you look at it, it can seem a bit plain... or it can read as a retro, "faithful to the original" kind of style.

For recent Gunpla fans who've gotten used to sleek, modern designs, this is going to be pretty divisive. Because it's hard to look at it and go "oh wow, that's sharp." More like... "ah, so it's a retro design." It's fair to say the proportions aren't exactly the kind that grab you at first glance.

Of course, since there are already so many "new-style" Gundams out there — like the MG Gundam Ver. O.Y.W. 0079 with its incredibly dense panel lines — it kind of makes sense that they'd go with a design that tries to stay faithful to the original. Quoting Bandai's development team leader Mr. Kishiyama, even the developers themselves agree that the Gundam ver.2.0's style is pretty "lame," but the key point he makes is that it's an intentional design choice. In a way it does look like the anime design, or maybe like one of Kunio Okawara's illustrations — but it's not really referencing any one specific design. The idea was to express something different from the polished, refined feel of Katoki Hajime's style.

In other words, even if it is the First ver.2.0, rather than coming out in an overly perfect form right from the start, there was a need for it to appear in this kind of original-anime-faithful style first... Otherwise, it might never get another chance to come out with these source-accurate proportions again, and it also leaves the door open for a more refined release down the line. In particular, it's worth noting that they mentioned the possibility of releasing another, more polished PG-style First Gundam based on the First ver.2.0 — using the same concept as the early-type/late-type variants of the First.

The tiny, lotus-foot-like feet keep coming up as an issue, but anyway, the core concept of the Gundam ver.2.0's design is: plain on the outside, but incredibly detailed on the inside once you crack it open. Compared to recent design trends, the proportions do look a bit lacking in refinement — but it could be a design that resonates with older fans in its own way.

My personal take is: a little awkward, but not bad at all — and once you actually build it, the sheer quality of the kit makes it look even better. Just imagining all those gimmicks packed inside gets you excited.

It's kind of like dating — if you fall head over heels at first sight, from that point on you start noticing disappointing things one by one, and it's all downhill from there. But if someone doesn't grab you at first, and you gradually warm up to them, grow fond of them, and start to really like them — that's an upward climb. You discover their good qualities one by one, come to appreciate their inner value, and end up liking them more steadily and for longer. I understand that this latter scenario is exactly what the Bandai developers were going for, and I agree with them. :-)

Internal Gimmicks

The biggest highlight of the MG Gundam ver.2.0 is, without a doubt, its internal gimmicks. As Gunpla's father, Master Kawaguchi, has said, the reason PG development was put on hold is that there simply aren't enough new technologies yet to showcase in a PG. In other words, it seems like there's a kind of developer's pride — maybe even an obsession — that any major new release must come loaded with the latest technical gimmicks.

Honestly, with how far Gunpla has advanced recently, I was starting to wonder what new tricks they could possibly have left. And since the Zaku ver.2.0 had already gotten so many Gunpla fans hyped up, I was also thinking — how much newer can the Gundam ver.2.0 really be...

Alright then, let's go ahead and take a look at the various new gimmicks in the Gundam ver.2.0.

☞ Shoulder joints : A
As you can see in the photo here, the shoulder articulation gimmick is clearly more effective and convincing than older approaches. It was probably developed to recreate the Last Shooting pose, which requires the arms to be raised up high — and thanks to that, it works 100% well across all kinds of action poses involving the shoulders.
 

☞ Waist articulation : B
Even before release they were making a big deal about how the waist can still move even with the Core Block installed — and yes, it does move, but honestly only just barely. It's more of a "the fact that it works at all is the point" kind of thing.

 

☞ Skirt articulation : C
The most eye-catching gimmick on the Zaku ver.2.0 was its skirt articulation, and the Gundam ver.2.0 has adopted the same Zaku ver.2.0-style skirt movement. The complex interlocking joints are all organically connected and seem to offer a fairly wide range of motion — but in practice, my conclusion is that it's almost completely ineffective. It's all just flashy Zaku ver.2.0-style complexity with virtually no actual benefit to leg articulation. Honestly, just sticking them on polycap ball joints without all those complicated skirt linkage parts would've been more than enough. It feels like it's there simply because this is the ver.2.0, and they felt obligated to cram in as many gimmicks as possible...

On top of that, all those complex gimmicks mean the skirt armor falls off constantly. Every time you move it — pop... pop...
Sure, there's a certain visual and assembly satisfaction in how complex and impressive-looking the gimmick is — but in terms of actual effectiveness, it honestly would've been better without it... (Am I being too harsh? ^^;)
 

☞ Various movable cylinders : A
Oh wow — when it comes to cylinders, the Gundam ver.2.0 is absolutely best-in-class. It's practically on par with a PG. Both the elbows and knees have movable cylinders on both the upper and lower sides, and they link up beautifully. The ankles also have front-and-rear movable cylinders, and there are even neck cylinders you wouldn't normally see at the MG level. All 13 movable cylinder points work perfectly. If they'd been plated, this would've been right up there with a PG.
 

☞ Feet/ankle joints : B+
No matter how great the hip joints are or how far the knees can bend, if the ankle joints don't back them up, the poses just don't look right. The Gundam ver.2.0's ankles use a double-joint structure that delivers solid, above-average articulation. In particular, the idea of linking the ankle guard and heel armor together to minimize articulation loss caused by the ankle armor is worth praising.

On a lot of Gundam kits, the ankle covers tend to fall off easily — but on the Gundam ver.2.0, there are small pegs on both ankle cover attachment points that give a satisfying click when you snap them in. It's a nice touch to keep the ankle covers from popping off... but then when you actually start posing it, they somehow still fall off anyway -.-; If they were going to do it, they could've refined it a bit more.

The Gundam ver.2.0's feet are tiny like lotus feet, but the three-stage folding joint structure is really impressive. It really feels like a ver.2.0 moment. So even with the small feet, the gimmick is good enough that you can't really hate them. That said, the small feet do mean less ground contact, so stability in action poses does suffer — and there's not much you can do about that.

Overall, there were a lot of new attempts with the feet and ankles, and they're reasonably effective — but they still feel like they need a bit more refinement.
 

☞ Core Fighter : A+++++++++++++++++++++
The most impressive part of the Gundam ver.2.0 is the Core Fighter. Most of the gimmicks from the PG have been carried over, including...

- The vertical tail fins that automatically link and retract when the cockpit nose is folded and extended
- The cockpit seat that repositions itself depending on whether it's in Core Fighter mode or being stored as a Core Block
  at different angles (and it does this automatically, too...)
- The intelligent canopy that opens upward in Core Fighter mode and slides open in Core Block mode
  Smart canopy
- Additional weapons mounted on top of the fuselage

And more — I never imagined they'd manage to pack all those PG-level gimmicks into something this small... What's even more amazing is that there's a bonus on top of that which even the PG didn't have: the wings are foldable, so you can spread them out to make the Core Fighter look even larger. It's genuinely awe-inspiring stuff. The Core Fighter alone is almost worth the price of admission.

In conclusion, Gundam ver.2.0 did introduce some newly improved joints at the shoulders, waist, ankles, and so on — but nothing all that groundbreaking technically. It was probably always going to be tough to pull off something as jaw-dropping as the full inner frame we saw in v1.5. That said, instead of cramming in new gimmicks, you can clearly see the enormous effort that went into addressing the shortcomings of each and every part from previous versions. Sure, there are quite a few gimmicks whose usefulness feels a bit questionable... but taken as a whole, this is hands-down the most sophisticated internal gimmick work of any MG kit out there. A full-body inner frame without a Core Block — isn't that amazing? I was genuinely impressed. lol

Seam Lines / Molded Color / Joint Strength

The articulation on Gundam ver.2.0 is without a doubt the best ever, but in a way I kind of expected it to be at least this good, so it didn't blow me away. The MG Gundam Ver. O.Y.W. 0079 had great articulation too, but when you actually get your hands on it and try posing, the 2.0 holds poses far more naturally. The small feet can make balancing tricky sometimes, but a little extra care takes care of that.

One thing I noticed while building Gundam ver.2.0 is that they went absolutely obsessive about eliminating seam lines. This is where you can really see the developers' painstaking effort — it's a testament to how hard they pushed for perfection. Using single-piece slide molds for the outer body armor is pretty standard these days, so the one-piece armor panels on Gundam ver.2.0 aren't anything special in themselves. The real story is the weapons!

Most weapon parts in the past were just split left-right and called it a day, but every single weapon on Gundam ver.2.0 uses a combination of slide-molded parts to completely eliminate seam lines. And of course, perfect color separation is a given. Both the beam rifle and the bazooka have uniquely engineered parts breakdowns — it's genuinely impressive parts engineering. The bazooka in particular is just beautiful. Zero seam lines, perfect color separation, clean yet bold detailing... I'd call it one of the highlights of Gundam ver.2.0, right up there with the Core Fighter.

The molded colors on Gundam ver.2.0 are strictly anime-accurate and look really lovely and vibrant. There's ever so slightly a hint of teal mixed into the main body color, but it's not really bothersome. The bright blue on the body in particular looks really premium. ^^

The joint strength throughout the whole body is excellent — nothing feels loose, everything is stiff enough and then some, so no complaints there. The balance of that stiffness is a little uneven though... the neck in particular feels noticeably stiffer compared to everything else. The grip strength isn't great, but since every weapon has a peg on the palm for locking in place, it's not really a problem in practice.

Gripes

Gundam ver.2.0 is a great kit, but there are definitely some points that left me less than satisfied.

Personally, I was at least hoping for undergates on something called First 2.0... but nope, it shipped with regular gates. If they'd gone with undergates too, it would've been absolutely perfect — such a shame. And the issue isn't just that they're regular gates... the gates are weirdly thick and chunky. -_-;

That means there's a higher chance of gate marks being left behind compared to other kits, which feels out of character for Gundam ver.2.0. Please be careful when cutting the gates. My guess is they made the gates extra sturdy so they could keep reusing the molds — built to withstand a fair bit of mold wear and tear... ;;;

As I mentioned above, the skirt armor falls off way too easily thanks to gimmicks that don't really do much — that's a real frustration. Whether it's the front, back, or sides, give them any kind of aggressive pose and they go *ping* and pop right off. It'd be one thing if they just dropped straight down, but these things actually go flying across the room. ;;

The ankle cover attachment, which you'd think would've been fixed with the new gimmick, is still a little loose. The beam saber mount on the backpack — borrowed from the Perfect Gundam's gimmick — also has a habit of dragging the internal retention mechanism out along with the beam saber when you pull it out.
Well, with such a complex interior, I understand there's only so much attention you can give to every little detail.

And yeah, I keep poking fun at the tiny feet — calling them lotus feet and all that — but the issue isn't just cosmetic. Those small feet actually do cause some traction problems when posing in action stances. I get that the current trend in kits is small head, long legs, small feet... but it's hard to let them off the hook for going quite this far with the downsizing.

On top of that... because the interior is so packed, the relatively thin outer armor panels feel a bit fragile. In my own case, when I was removing the armor for inner frame shots, I applied a bit of force in the wrong direction and ended up cracking the elbow armor — took some work to fix that. ;;; There are also reports of the blue chest parts turning white/stress-marked if you don't align them properly during assembly. So this is a kit where you do need to be a bit careful when putting the outer armor together.

Impressive, but the excitement is a little hard to pin down

Building Gundam ver.2.0, you can really feel how long the developers spent thinking and working to design this thing. Looking at the incredibly precise gimmicks and the seam-free parts, you just want to say — you guys really worked hard on this. I wasn't expecting a whole lot going in, but you can clearly see the effort they put in to deliver more than what was expected.

But honestly, it's hard to feel quite the same excitement as I did with Zaku 2.0. Zaku 2.0 was a massive leap forward all at once, and the craftsman's spirit of the developer really shone through in that kit. Gundam ver.2.0 is no less a product of that same dedication... but for those of us already spoiled by Zaku 2.0, the impact is inevitably a little softer. It's a matter of order, and if Gundam ver.2.0 had come out first, the reception might've been a bit different...

In my view, it's not just about the order — overall polish plays a role too. Zaku 2.0 is a kit that showed truly top-tier polish, with almost nothing to complain about. Gundam ver.2.0 is of course very good, but from the proportions to certain gimmicks, there are just a few more things you can point to as gripes. To put it bluntly, it feels like a small step down in overall polish compared to Zaku 2.0. More precisely — Gundam ver.2.0 is excellent in its own right, but Zaku 2.0 is so good that it makes everything else look lesser by comparison. In terms of the pure joy of building, Zaku 2.0 still edges out Gundam ver.2.0 by a notch...
(Hey, Zaku fans... don't get too excited!)

Director M. Night Shyamalan hit it big with The Sixth Sense, and went on to make several decent films after that... but none of them ever topped The Sixth Sense. Part of that might be because audiences had grown accustomed to twist endings, but I also think it's because The Sixth Sense simply had the highest level of polish.

Anyway, Zaku 2.0 raised the bar so high that it must have been incredibly difficult to develop a kit that could live up to the expectations set for Gundam ver.2.0 — that's the consolation I keep coming back to.

And despite everything I've said, this kit is the latest version of the First Gundam — the main protagonist of Gundam. The building experience is solid and above average, and the gimmicks are the most impressive of any kit to date. It's only that expectations were high and the bar had been raised — quality-wise, this is absolutely a kit you don't need to worry about.

Above all, doesn't the title "MG Gundam ver.2.0" speak for itself? If you're curious about where the cutting edge of Gunpla technology stands right now, this is without a doubt a must-build kit. :-)

MG RX-78-2  Gundam ver.2.0
CategoryRatingAnalysis
Seam Lines★★★★★They eliminated seam lines on the weapons too — every single one a one-piece part!!!
Molding Color / Color Separation★★★★★The bazooka and Core Fighter — perfect color separation right down to the subtle details
Proportions★★★★☆There's no denying it leaves some room for debate.
Articulation★★★★★Best articulation of any First Gundam ever. Deserves a perfect score, no question.
Joint Strength★★★★★Generally stiff throughout. Just watch out for the skirt armor.
Internal Frame★★★★★A full-body inner frame without a Core Block. Pretty awesome!
Detail★★★★★Simple exterior, but the interior is plenty sophisticated.
Weapons / Accessories★★★★★Full weapon set, including special weapons. Quality over quantity here.
Parts Count / Price★★★★★363 parts total. Parts per ¥1,000: 86.4. It has gotten pricey..;
Uniqueness★★★★★★★A proper Gundam version upgrade after 13 years. What more needs to be said!
Dalong's Point : 107 pts.

MG Gundam ver.2.0 | 2008. 7 | ¥4,600

AIThis page was translated by Claude Sonnet.