After the Zaku 2.0 came out, it was only a matter of time before the Gouf got the 2.0 treatment as well. As expected, it makes use of the well-designed Zaku 2.0's base inner frame, and as a result, two runners of the Zaku 2.0's arm/leg joint parts are included as-is. The torso uses the Gouf's original frame and gimmicks, but the basic skeleton of the arms and legs is almost entirely borrowed from the Zaku 2.0.
First of all, unlike the Zaku, the Gouf's 1.0 version was actually pretty decent to begin with. The overall proportions of the MG Gouf v1.0 were far more convincing than the Zaku 1.0, the articulation was better, and the inner frame wasn't bad either. The one-piece molded armor used on the legs was quite shocking for its time. In other words, the Gouf's version upgrade doesn't carry the same sense of dramatic improvement that the Zaku's did.
As you can tell just from the comparison photos of the MG Gouf v1.0 and v2.0 above, at a glance the silhouettes don't look all that different. Of course, if you look closely there are plenty of differences, and picking them up you can immediately feel that the 2.0 is much heavier and sturdier — it's a completely different feel. But either way, it just goes to show that the Gouf v1.0 was a pretty solid kit in its own right.
With the move to 2.0, you can see the effort put into capturing the chunky, beefy image of the original design in various areas. The enlarged spike armor, the narrowed upper body to emphasize the shoulders, the elongated snout, the beefed-up forearms and thighs, the thicker knees, and so on. I think it's an excellent design and set of proportions that nicely balances that nostalgic, classic feel with a modern sense of toughness. Personally, I find the elongated, stretched-out snout area to be very distinctive and charming. ^_^;
The articulation is also excellent — well above average — thanks to being based on the Zaku 2.0, though strictly speaking it does fall a bit short of the Zaku 2.0 itself. For one, the hip joint only raises to 90 degrees due to the limited movement of the Gouf's unique front skirt, and the ankle range of motion feels somewhat reduced because the feet are larger than the Zaku's. So naturally replicating the Zaku 2.0's signature coin-picking-up pose is a bit of a stretch.. On the other hand, a kneeling pose is handled more than adequately. Keep in mind this is all relative to the Zaku 2.0 — on its own merits, the articulation is clearly A-grade.
One thing I was particularly curious about was how the Gouf's quirky front skirt would be handled. Using the Zaku 2.0's system, a mechanism was applied where the side skirts slide backward, and the front skirt is uniquely attached to the side skirts and swings upward from there. Thanks to this, the thigh can raise at least 90 degrees — and considering that on other Gouf kits, that weird front skirt often prevented the thigh from raising much at all, this is a genuinely impressive modern solution.
Perhaps in response to the complaints that the Zaku 2.0's feet were too small, the Gouf v2.0's feet, while smaller than the 1.0's, are noticeably larger than the Zaku 2.0's. This improves ground contact and gives the proportions a more stable feel, though the reduced range of motion that comes with the larger size is unavoidable.
Joint strength is generally very good overall, but the shoulder joints are a bit of an issue. Perhaps because they were designed around the weight of the Zaku's arms — which don't carry any particularly heavy weapons — the left arm with the much-enlarged shield (compared to the 1.0) struggles to hold itself up under the shield's weight. A bit of a disappointment.
The assembly method for the Gouf v2.0's power cables is likely to be a bit of a talking point. Unlike the Zaku 2.0, which used dual-injection molding to make them look great right out of the box, the Gouf uses the same structure but requires manual threading. That said, as shown in the diagrams below, it does include a separate guide section for painters — just like the Zaku 2.0 — so you can thread multiple beads onto the runner all at once, cut them off, paint them, and then slide them into the power cable core that attaches to the main body. In other words, it keeps the Zaku 2.0's painter-friendly system intact, but replaces the expensive dual-injection molding with a manual process.
I understand it's an attempt to cut production costs, but honestly, for anyone not planning to paint, it's an unnecessarily complicated system. If you have no intention of painting, I'd suggest skipping the painting guide tube shown in the manual and just cutting each bead off individually (without using the guide) and threading them straight onto the power cable core — the old-school 1.0 way. The reason is that the painting guide tube... anyone who's built the Zaku 2.0 will know this, but it's incredibly stiff, and moving each bead through it one by one is a real pain. The Gouf v2.0 is just as stiff, so if you're not going to paint anyway, there's no point struggling to push them in and pull them back out. Unless you're really particular about cleaning up every gate mark, I'd recommend just threading them one by one like the 1.0.
The 2.0's heat rod uses a joint-linking method for each individual segment — similar to the HY2M Gouf — and compared to the 1.0's wire-through-beads approach, it has a softer, more flexible feel. The segment parts are made of soft material, which contributes to that feel, and while the bending is smooth, the holding strength is weaker than the 1.0's wire method. As you can see in the action poses above, the joint segments are too weak to hold the heat rod extended horizontally — it just droops downward. It got more flexible, but lost holding strength in return. I guess there really is no such thing as a free lunch.
To sum up the overall feel of the kit: it doesn't quite have the same sense of revolutionary change as the Zaku 2.0, and in terms of articulation and a few other areas it falls slightly short of the Zaku 2.0 — but as a standalone kit, it's an absolutely outstanding build. It feels great in the hands, poses easily, and above all, when you see that chunky, beefy standing pose, one thought comes to mind:
"It's not like the Zaku. No, not like the Zaku at all."
Personally, in terms of stability and sheer presence, I'd rate it a notch above the Zaku 2.0. Since it's built on the highly acclaimed Zaku 2.0 skeleton, the inner frame and structure are naturally A+ grade. No matter how decent the MG Gouf v1.0 was for an older kit, the 2.0 is overwhelmingly superior in every single way.
All in all, it's not an exaggeration to call this the definitive Gouf, and it's a truly outstanding 2.0 version that offers a different kind of building satisfaction and excitement compared to the Zaku. :-)
| Category | Rating | Analysis |
| Seam Lines | ★★★★☆ | Perfect, aside from the seam line running across the head. |
| Molding Color / Color Separation | ★★★★★ | Refined molded colors. Flawless color separation. |
| Proportions | ★★★★★★ | Proportions that are heavy and imposing while staying true to the original design. |
| Articulation | ★★★★★☆ | New skirt articulation gimmick and more than adequate 2.0-level articulation. |
| Joint Strength | ★★★★☆ | Better than the Zaku 2.0. The shoulder and heat rod are a slight letdown. |
| Internal Frame | ★★★★★★ | A complete full-body frame worthy of the 2.0 name. Beautiful. |
| Detail | ★★★★★ | Simple yet elegant detailing. |
| Weapons / Accessories | ★★★★★ | Faithful to the basics. Greatly detailed-up shield. New heat rod. |
| Parts Count / Price | ★★★★★ | 423 parts total. 111.3 parts per ¥1,000. High part count thanks to the beads. |
| Uniqueness | ★★★★★★★ | The version-up effect may be less dramatic, but the clean, polished quality of the kit itself is top-notch! |
| Dalong's Point : 107 pts. |
MG Gouf v2.0 | 2009. 5 | ¥4,200
AIThis page was translated by Claude Sonnet.