MG GN-001

Gundam Exia

Kit Review

Straight build
+ panel lining + decals

Before long, the major SEED-era suits have been getting their MG releases wrapped up, and now the suits from 00, which has finished airing through its second season, are starting to get the MG treatment too. The first one up is naturally Gundam Exia.

The 00 MG line had to come out of the gate carrying quite a bit of pressure, and that's because the 1/100 no-grade was just so well done. Articulation and the inner frame are things you can push to a certain level with enough development investment.. but the 1/100 already had really solid proportions, so it wasn't going to be easy to make the MG look visually distinct. Back in the SEED 1/100 days, the proportions were so different you could tell at a glance whether something was an MG or a 1/100 — so for the 00 MG developers, having a 1/100 that already looked almost MG-quality must have been a real burden.

Once I actually cracked it open and built it, the first thing that came out of my mouth was "yep, an MG is an MG!" You can see the effort to differentiate it from the 1/100 in a number of areas, and between the densely packed gimmicks and the overall sharp, crisp detailing, it definitely gives you a different feeling from building the 1/100 — it really does make you feel like you're building an MG.

That said, the proportions themselves inevitably didn't change all that dramatically. Aside from the shoulders being slightly narrower and the details being a bit sharper, honestly the changes are subtle enough that telling it apart from the 1/100 at a glance is a bit of a stretch. Get a little closer, though, and you can definitely recognize it as an MG from the more refined finish, the color quality, the clean panel lines, and the detailing. Either way, it does feel like a more composed, stable-looking set of proportions compared to the 1/100.

The new things they tried to differentiate it from the 1/100 include representing the light purple band sections with a holographic sheet, and the round lens sections being done in a two-layer structure of clear and green clear. This holographic sheet produces a rainbow-colored reflection depending on how the light hits it, giving it a premium feel befitting an MG. When assembling the holographic sheet, you need to pay attention to which side is which — the slightly rough side is the coated outer surface, so make sure you get the orientation right. The green clear lenses also have fine text laser-engraved into them, which is again the kind of thing you really couldn't attempt outside of an MG.

The hip joint area introduces yet another new mechanism — instead of moving forward and backward, the hips are designed to swing diagonally up and down. On top of that, each side moves independently, which lets the thighs kick up to a pretty impressive angle. Along with the hip joints, the front skirts have also been redesigned with a double-articulated system that lets them swing up quite high — it seems like a really effective gimmick. Since you can completely clear the front skirts out of the way from the lower body's front, you can push the hip joint articulation to its absolute limit.

One thing I personally really want to give props for is the way the GN Blades are mounted. On the old HG and 1/100, the GN Blades were attached to both hip joints using a swap-out attachment system — the hold was always a bit iffy and they constantly got in the way during posing. On the MG Gundam Exia, they've fixed this with an open/close gimmick combined with a ball joint for a solid lock, so the blades don't fall off easily and you've got a wide range of angles to position them however you like. It's a great example of using engineering to "definitively" overcome a design shortcoming.

On the other hand, the double joint used at the ankles looks a bit problematic — the range of motion isn't all that wide, and the durability feels a little questionable. To make things worse, the polycap that acts as the ball joint above the ankle isn't fully secured in the base of the leg, leaving some play, which gives the whole thing a wobbly feel. There's also a toe-bend gimmick added in, but it doesn't really get much practical use and actually makes the ground contact a bit awkward. The lower ankle area is honestly a bit disappointing all around, though it's not so loose that the kit just topples over. That said, if there were a heavy load on the back like on the Strike, it looks like the ankles would struggle to hold up. Gundam Exia is fine since the backpack is pretty light, but if the Double 0 Raiser — which seems like it'll come out eventually — uses the same structure, getting a stable standing pose might be a bit of a headache..

The biggest complaint I have about this kit is the inner frame. It basically gives up on any mechanical detail and just has a bare-bones frame — and unlike the Zaku 2.0, which has minimal detail but still has a nice three-dimensional shape, this one just feels like plain rectangular blocks. On top of that, there's no frame at all in the head or elbows, and the back of the legs has the polycap attachment done in a way that's so iffy you really shouldn't be removing the armor there. And on top of all that, the inner armor surface detail that you'd normally find on most MGs is almost completely absent. All things considered, the frame and inner structure feel surprisingly neglected for a modern kit — almost shockingly so.

Compared to the old 1/100, you can definitely feel the difference while building it, but once both are finished and standing side by side, they don't look all that different — and that's probably going to be a sticking point right to the end. The MG is clearly better in every way, but when you factor in the price being nearly double, it's hard not to tilt your head a little. That said, this was a foreseeable issue from the start, so there's not much you can do about it.

To sum up my overall impression of this kit... first of all, it genuinely looks beautiful while you're building it. The sharp angles, the intricate color separation, the sculpted-looking armor panels — the aesthetic satisfaction you feel as each part comes together is quite something. But if I'm being honest, it doesn't quite feel like a kit that had enough effort poured into it. The frame in particular is so bare compared to other kits that it makes me wonder if the development timeline was rushed. The articulation is great and the overall joint strength is solid, so there's nothing majorly wrong with it — but compared to Universal Century MGs, it does feel like a bit less care went into it. I'd say it's a kit that's relatively faithful to the modern MG style, but nothing more than that. It's not a masterpiece by any means, but it's a decent new MG. :-)

 GOOD 3 : The clever front skirt gimmick, solid GN Blade mounting, looks great when built
 BAD 3 : Regression in the inner frame, iffy ankles, not enough differentiation from the existing 1/100

MG GN-001  Gundam Exia
CategoryRatingAnalysis
Seam Lines★★★★★Seam lines eliminated through thorough parts separation
Molding Color / Color Separation★★★★★Clean molded colors and color separation worthy of an MG
Proportions★★★★★Proportions and presence that go beyond the 1/100 and feel truly MG-worthy
Articulation★★★★★A-grade articulation making full use of the new joint gimmicks
Joint Strength★★★★★Ankles are a little shaky, but overall it's solid.
Internal Frame★★★★The frame covers nearly the whole body, but feels surprisingly bare for a modern kit..
Detail★★★★★Sharpened angles and premium detail using a variety of materials.
Weapons / Accessories★★★★★All the necessary weapons are faithfully included.
Parts Count / Price★★★★★309 parts total. 81.3 parts per ¥1,000. Price point has gone up a bit..
Uniqueness★★★★★Feels a little half-hearted in places, but it sure looks pretty once it's done.
Dalong's Point : 102 pts.

MG Gundam Exia | 2009. 7 | ¥4,200

AIThis page was translated by Claude Sonnet.