▶ A year-end blockbuster tradition — the Nu Gundam is finally reborn!
Bandai has been gifting us with one highly anticipated kit every year-end, and at the end of 2012, they finally played their trump card — releasing a brand new MG of the Nu Gundam, one of the most popular suits that fans had been demanding a 2.0 of for years. The old MG Nu Gundam was a masterpiece in its own right, but it was already 12 years old as an early MG release, so a re-release with modern quality was something everyone was looking forward to.
So in the second half of 2012, all Gunpla fans had their eyes locked on the new MG Nu Gundam release. Even the Bandai developers, who had been churning out non-Universal Century MGs like Wing Gundam and AGE due to a shortage of source material, finally had a kit they could pour their souls into.
There was a lot of talk about this new Nu Gundam being an Evolve version or whatever, but in the end it was cleanly named Ver.Ka (Ver.Ka, also known as the Katoki Hajime version). Ver.Ka immediately brings to mind an insane amount of decaling (-_-), but it's also a special lineup known for refined designs and premium gimmicks. Either way, Katoki Hajime has been refining most Universal Century kits, and the "Ver.Ka" lineup is where he goes the extra mile — adding new lore and putting in extra development effort — so expectations were through the roof.
Anyway, the MG Nu Ver.Ka launched to a storm of hype and sold out almost instantly, but when you actually open the box... As expected!!! That's exactly the kind of kit it turned out to be. ^^
Around 600 precisely engineered parts, new gimmicks, one-piece hands, color separation pushed to the absolute limit, a satisfying build feel, and a frame packed full of detail... it comes loaded with countless strengths and culture-shock moments, though there are some disappointments alongside all that. Since this is such a rare blockbuster release, I'm going to change up the format a bit for this review and go through the pros and cons in a list-style breakdown.
▶ Strengths and Features — Let me show you what a developer's soul looks like!
▷ GOOD 1: A frame packed full of transformation/articulation gimmicks
The part that personally impressed me the most while building the MG Nu Ver.Ka was the frame gimmicks. It has a full-body frame as a given, but the details are clean yet three-dimensional, the material feels smooth, and the build experience is just really satisfying. That crisp, snapping-into-place feel as everything clicks together...!
It has that same premium build feel as top-tier kits like the MG Zaku 2.0 or Sinanju, but being a newer kit, it takes things up another notch. And on top of that, fitting the cleanly divided armor pieces over the frame is a joy in itself. The key point is that it's not just packed with articulation gimmicks — the various transformation gimmicks for exposing the psycho-frame are brilliantly integrated into the whole design.
In that regard, it naturally invites comparison to the MG Unicorn with its similar gimmicks, but unlike the Unicorn frame which felt a bit stiff and rigid, the Nu Ver.Ka's frame transforms and moves incredibly smoothly with much better articulation overall. Part of it is the difference in material feel, but it also just seems like the gimmick design itself is better executed than the Unicorn's. In short, it's clear that a tremendous amount of effort went into the frame and gimmick design.
▷ GOOD 2: The ultimate in color separation
Gunpla these days — HG or MG — generally has pretty good color separation, but in most cases there's always something that leaves you just a little bit wanting. The MG Nu Ver.Ka, however, delivers color separation that's genuinely as close to perfect as it gets. Every tiny vernier and the inside of every large vernier is separated out in yellow, and they even had the audacity (!!) to color-separate some of the panel lines that you'd normally have to do with panel lining.
On top of that, alongside the bazooka with its pipe-shaped parts produced via slide molds, even the blue rectangular parts in the middle are properly color-separated — in short, it feels like the developers designed this kit with the attitude of: "Go ahead, try to find fault with the color separation. I dare you." ^^; It's a rare kit that not only meets Gunpla fans' expectations but genuinely moves you with color separation that goes beyond what you even hoped for.
▷ GOOD 3: The incredible one-piece hands. The ultimate grip.
The Nu Ver.Ka comes with something special — one-piece injection-molded hands, a first for MG, similar to what you'd find on PG or RG kits — and the quality is no joke. The gimmick of individually articulated finger joints on a one-piece mold isn't new in itself, but in this kit the movement is smooth, the hold is solid, and there's almost no color variation between the joints, making it hard to even tell these are one-piece molded parts. On top of that, every single finger — including the thumb — articulates in three sections just like a real hand, and the flexible wrist joint plus the weapon-locking pegs on the palm are all molded in a single shot. The mold engineering behind that is genuinely jaw-dropping.
And the weapon-locking pins on the Nu Ver.Ka's one-piece hands are even more special. If you look closely, there are locking pins on the palm, and there are also locking pins on the beam rifle, bazooka, and beam saber — which was a bit confusing at first since normally only one side has the pin. I'd never seen both the palm and the weapon have locking pins at the same time, but when you actually connect them, they plug into each other simultaneously, creating a bidirectional double-lock system! The result is a 100% perfect grip. ^^ The beam rifle, beam saber, and bazooka all lock in without much trouble, don't come loose easily, and the fingers wrap around them naturally.
One of the biggest weaknesses of the old MG Nu Gundam was the grip — the articulated hands were so bad at holding weapons that fixed hands were often preferable. The Nu Ver.Ka's palm-to-weapon bidirectional double-lock pin system, the culmination of years of grip improvement know-how, presents the most complete answer currently available when it comes to weapon holding.
Anyway, no amount of words or photos can really do it justice — you have to feel it in your hands to appreciate just how impressive it is in every way. These are the best articulated one-piece hands ever, far surpassing anything that came with previous PG or RG kits. I really hope they start including these parts in other MGs going forward. ^^
▷ GOOD 4: Psycho-frame gimmick
The MG Nu Ver.Ka includes a completely unexpected new gimmick — an armor transformation feature that exposes the internal psycho-frame, just like the Unicorn Gundam. This is partly why it earned the nickname "Nu-nicorn"— and since it's a Ver.Ka, you could just chalk it up to Katoki Hajime doing whatever he wants, but it does feel like it breaks established lore somewhat, which has caused some backlash and divided opinions among older fans.
That said, the gimmick itself is undeniably cool, so the general reception to this elaborate psycho-frame exposure feature has been pretty welcoming. ^^; It already looks stunning just built straight, but once you transform it into activation mode with the psycho-frame exposed across the torso and limbs... the coolness just pours out like Niagara Falls.
The transformation process is also much easier, smoother, and more secure than the MG Unicorn's, which makes it even more satisfying. The MG Unicorn was a triumph of intricate gimmick design, but the transformation process itself was a bit nerve-wracking. The MG Nu Ver.Ka, on the other hand, is designed so that transforming it feels completely stress-free — though the fundamental issue of having to handle it carefully after applying waterslide decals without a topcoat, for fear of them peeling off, is still there.
Anyway, it might feel like Katoki Hajime going a bit overboard with his... somewhat eccentric (...) over-the-top lore additions, but the effort put into applying the upgraded psycho-frame exposure transformation gimmick to the Nu Gundam is something worth appreciating. It must have been quite a challenge to engineer. ^^
▷ GOOD 5: New fin funnel connection gimmick
The most controversial part of the MG Nu Ver.Ka is the fin funnels — they're parts where the pros and cons are in stark contrast. The connection gimmick is designed in a completely different way from what was seen on the previous MG Nu Gundam or Hi-Nu, with all 6 fin funnels being identical in assembly with no top/bottom distinction.
With the old MG Nu Gundam, the connection gimmick varied by position and the top and bottom fin funnels had different structures, which severely limited the possible configurations. The MG Nu Ver.Ka, on the other hand, lets you adjust the fin funnel positions across 10 steps, allowing for a wide variety of connections and arrangements.
On top of that, you can swap out the backpack parts to arrange the fin funnels on both sides for a double fin funnel configuration — and it seems like the main reason for the new fin funnel connection gimmick is precisely to enable that double fin funnel setup. With the old MG Nu Gundam, the connection points for the fin funnels were fixed, and achieving a double fin funnel arrangement would require a completely different connection method, so a more flexible system was clearly needed.
There's some controversy around the hold strength, but as an idea and an attempt, I think it deserves full marks — it's a genuinely good concept for the fin funnels.
▷ GOOD 6: Excellent functional stand
The MG Nu Ver.Ka comes with a dedicated stand, and it's not just a simple base to set the kit on — it lets you individually position all 6 fin funnels. The clear support arms that connect the fin funnels each have 3 joints for a wide range of positioning, and since the joints lock in place with a gear-tooth mechanism, once you set an angle it stays put even with the fin funnels attached, which is a relief.
These new fin funnel support arms are on a completely different level compared to the vague clear pipe supports that came with the MG Hi-Nu — they hold much more securely. It can be a bit fiddly to get them positioned exactly how you want, but once they're locked in, being able to display the fin funnels floating in mid-air properly is genuinely satisfying. ^^
The stand is also thoughtfully designed to let you arrange the 6 fin funnel supports 3 on each side, or cluster all 6 on one side, and the connection point between the kit and the stand is doubly secured to both the body and the backpack for a solid hold. Which means the Nu Ver.Ka won't fall off the stand — ever!
Larger, heavier MG-class kits can often topple off stands while you're posing them, but the Nu Ver.Ka has that problem almost completely solved. It really feels like they paid close attention to all those little annoyances and worked to address them throughout the kit. ~
▶ The Downsides
The MG Nu Ver.Ka impresses with its many innovative ideas and satisfying build experience, but there are still some things to be disappointed about. They're fairly minor compared to the strengths, but I guess achieving 100% perfection is just too much to ask. ^^;
▷ BAD 1: The sad state of fin funnel hold strength
The biggest complaint that poured in after the MG Nu Ver.Ka's release was the fin funnel connection points. The new idea of allowing flexible, varied connections in a completely different way from the previous kit is great in concept, but the actual hold strength where the fin funnels connect to each other is honestly not great. T_T
They do stay on when you attach them, but it's more like they're barely hanging on — the slightest bump and they fall right off. It's not a huge problem when you're just leaving the kit standing still on a surface, but if you try to pick it up and move it, or strike an action pose with the fin funnels attached, they will 100% come showering off...
Looking at how the internal gimmick works, you can kind of understand why it ended up this way, but fin funnels that fall off every time you touch them are definitely an annoying point. When I'm going for an action pose, I take the fin funnels off first, get the pose set, and then carefully... "drape" them onto the kit at the very end. (Draping rather than plugging in feels like the more accurate description. ㅡ_ㅡ) It's an unavoidable issue given the gimmick design, so it's hard to really blame anyone, but it's still disappointing. And you can't exactly just glue them on permanently either...
▷ BAD 2: Some parts and joints that feel a bit precarious.
This is a problem that tends to come with "intricate" kits in general — when so many parts are combined together, individual parts get smaller and hold strength can suffer in places.
First off, there are quite a few small, fragile parts that you need to be careful not to break during the build. As mentioned at the top of the review, the torso area parts in particular are at risk of breakage. In my case, building somewhat experimentally, I did end up snapping some parts — so please be careful and don't let the same happen to you. T_T
On the parts retention side of things, the backpack's lower vernier covers tend to pop off easily — but if you push them in as tight as possible and angle the verniers straight up, they hold well enough. More of an issue, though, is that the feet don't grip the ground very well, so if you're not careful about joint positioning and center of gravity when standing it up, the fin funnels can cause it to topple over.
The joint strength in the arms, legs, hips, and ankles is actually pretty good — but the center of gravity is so top-heavy, and if the front/rear split sole armor panels aren't level, things get pretty precarious in a hurry. It's quite a contrast to the old MG Nu Gundam, which used die-cast parts in the ankles and hips to achieve solid stability and a low center of gravity — that kit had incredible standing stability. There's just no getting around it: the 12-year-old MG Nu Gundam is still way better in terms of standing stability. ^^;
On top of that, when you try to pose it on a flat surface, the poor grip of the feet makes it really hard to balance and keep it standing. If you try it yourself you'll know exactly what I mean — in a word, "not great for posing on a flat surface" That's the kind of kit this is. I figured since the joints aren't loose it'd be easy to pose, but somehow it's strangely difficult to get a good stance out of it. T_T
On a stand, though, it's a completely different story — the connection between the stand and the body is solid, the articulation is good, the joint strength holds up, posing is much easier, and everything stays put. And as a bonus, you can freely arrange the fin funnels however you like. In a word, this kit deserves to be called a "stand-action-only kit" — that's really the best way to put it.
As for the fin funnel support arm that can be positioned at various angles... the joints are extremely stiff, so trying to rotate them while they're plugged in to change the angle feels like something's about to snap. And when you try to pull the joints out to rotate them separately, they're so tight they barely budge — so all in all, adjusting the fin funnel angles is more of a struggle than you'd expect. That said, once you do get them set, they lock in firmly — so I guess there's no such thing as a free lunch, and everything has its trade-offs.
▷ BAD 3: A massive amount of waterslide decals
This one might be a matter of personal preference, but for me it was a pretty big disappointment. (-_-)
Since it's a Ver. Ka, I fully expected a large number of decals — but unlike a typical MG, I never anticipated they'd ditch the dry transfers entirely and go with water slides only, and a ridiculous amount of them at that. There are probably a few reasons behind this decision. On the surface, people say water slides are faster to apply than dry transfers, but depending on the person, water slides can actually take longer. And on top of that, the chances of messing one up and ruining it are much higher too.
Either way, whether they're water slides or dry transfers, the sheer volume of work is the same — in my case, applying all the waterslide decals took roughly 9 hours. The application process itself is honestly a bit more forgiving than dry transfers, but the critical issue is that waterslide decals have a weaker film than dry transfers,which makes them unsuitable for a poseable action figure-style plastic model like this, in my opinion. The reason I dislike water slides isn't that the application process is a pain — it's that once they're on, keeping them in good condition is really difficult. Since I don't apply a topcoat for reviews, waterslide decals are basically a nightmare for me... T_T
While taking review photos, I ended up ruining several decals just from handling the kit with my hands... (you probably can't tell from the photos lol). Dry transfers hold up fine even when you touch them, but water slides just peel right off when you brush against them. T_T So every time I went to pose it, I had to be extremely careful to only touch areas without decals, which made the whole shoot take way longer than it should have.
Of course, I did apply Micro Sol on each decal individually to get them to bond as firmly as possible, but without a topcoat over everything, there's just no getting around the fact that water slides bond less securely than dry transfers.
Anyway, dropping the dry transfers — which have practically become an MG tradition — and going water-slide-only is a pretty significant complaint for me. Most people out there are probably going to find waterslide decals more daunting to work with, so I can't help but wonder if they intentionally went with expert-level water slides only as a hint to skip the whole tedious Ver. Ka decal process altogether. Still, if they'd included both dry transfers and water slides, it would've made for a much more complete kit — a real shame.
Bottom line: if you're not comfortable with waterslide decals, I'd recommend just skipping them. Not only are they tricky to apply, but the sheer quantity is no joke — you really have to approach it like a meditative exercise. The kit looks great without them anyway. If you do decide to apply them, I strongly recommend using Micro Sol to secure them and then finishing with a topcoat.
D. The Birth of a New Masterpiece
As mentioned above, there are a few things to gripe about, but overall this kit has so many strengths that the shortcomings end up feeling pretty minor. It's packed with fresh, experimental ideas, and the parts and gimmicks push mold technology to its absolute limits. It's such a popular mobile suit that Bandai clearly poured everything they had into it, and the result is a genuine masterpiece where you can feel the developers' overflowing passion and soul — something we haven't seen in a long time. Especially considering how high the bar has been raised lately with a string of high-quality kits, delivering something that exceeds the expectations of seasoned Gunpla fans couldn't have been easy.
An MG this full of craftsmanship is something we haven't seen since the Zaku 2.0 and Sinanju... Nu Ver. Ka shows clear improvements over those past masterpieces, and throughout the build you can feel the effort to create the definitive showcase of Bandai's Gunpla engineering — it's a kit that had me in constant awe and admiration from start to finish. Depending on your perspective, it feels like it surpasses most PGs in terms of quality, and it also delivers that satisfying, large-scale build experience that's hard to get from an RG.
Anyway, this is a new masterpiece that every Gunpla fan absolutely needs to build at least once — huge congratulations on its arrival. It's become the highest-scoring MG in my history, and I can't help feeling a little sad that it'll probably be a long time before we see another kit this sensational... :-)
| Category | Rating | Analysis |
| Seam Lines | ★★★★★ | A beautiful harmony of precise parts separation and slide molds. |
| Molding Color / Color Separation | ★★★★★★★ | This is what perfect, dream-level color separation looks like. |
| Proportions | ★★★★★★ | A thoroughly refined next-gen aesthetic, plus the sheer presence of the Psycho-Frame transformation. |
| Articulation | ★★★★☆ | Good articulation given the packed internal gimmicks, but there are better ones out there. |
| Joint Strength | ★★★★☆ | The body joints are fine, but the fin funnels keep it from a perfect score. |
| Internal Frame | ★★★★★★ | Seemingly simple yet full of depth — a "real" frame that's packed to the brim. |
| Detail | ★★★★★ | Not delicate, but the precision delivers serious visual satisfaction. |
| Weapons / Accessories | ★★★★★★★ | Solid core armaments + amazing hands + jaw-dropping transformation gimmick. |
| Parts Count / Price | ★★★★★ | 592 parts total. 84.6 parts per ¥1,000. Price is irrelevant for this kit. |
| Uniqueness | ★★★★★ ★★★★★ | A once-in-a-generation masterpiece, burning with the developer's soul. This is what Gunpla looks like when Bandai really means business... |
| Dalong's Point : 120 pts. |
* Any category with more than 5 stars means it has something special that goes beyond the existing A-grade quality standard.
MG Nu Gundam Ver. Ka | 2012. 12 | ¥7,400
AIThis page was translated by Claude Sonnet.