Following the Gundam AGE-2 Normal, the AGE-2 Double Bullet has now been released as an MG. Since the Normal was already out, it was pretty much a given that a variation would follow — though with the source material's popularity fading, there was a period where the release felt a bit uncertain. Either way, it looks like AGE-2 is going to get all three variations in MG form, just like AGE-1. ^^
As per the design specs, the head, torso, arms, and most of the legs are identical to the Normal, but the wings are swapped out for the Double Bullet and the lower leg design has been changed. So the basic frame, articulation, joint strength, and transformation process are all completely the same as the Normal — meaning there's not much new to speak of. What it does bring to the table, though, is the excellent functionality of the newly added Double Bullet: the Twin Dodge Rifle detachment gimmick is reproduced with a slide mechanism, and you can also plug in a large beam parts piece in its place. The downside is that the part that holds the cannon in the Double Bullet is a bit weak, so it keeps falling off.. On top of that, the calf missiles on the redesigned rear legs are reproduced with an opening and closing mechanism.
With the MG AGE-2 Normal, the articulation was decent enough for a transforming kit, but the shoulders felt flimsy and the knee joint structure was a bit unusual, making it awkward to hold poses — and of course the Double Bullet has the exact same issues. It's hard to describe, but the whole body has this slightly wobbly feel to it with no real sense of tightness at any joint, yet it somehow manages to hold itself up well enough... Personally, that loose, rattly feel means it's still not a body structure I'm particularly fond of.
The transformation process — identical to the Normal — isn't bad in itself, but the poor locking means the angles don't sit right after transforming, and the connection between the hands and knees in particular leaves something to be desired.
To sum it all up: it's a polished release as you'd expect from an MG, but joint strength and locking could definitely be better. It's very much a "well, of course this was going to come out" kind of variation, and honestly, being an MG, there are probably plenty of people who didn't even know it existed — a bit of an unlucky item in that sense. But since it's ultimately made for AGE fans, for some people just having it released at all is more than enough. :-)
| Category | Rating | Analysis |
| Seam Lines | ★★★★★ | Clean from the base body all the way to the Double Bullet. |
| Molding Color / Color Separation | ★★★★★ | MG-worthy parts breakdown and color reproduction. |
| Proportions | ★★★★★ | An MG-worthy look that sets it apart from the no-grade version. |
| Articulation | ★★★★☆ | Still pretty solid for a transforming kit. |
| Joint Strength | ★★★★ | Decent enough, but no sense of tightness, and the shoulders and knees feel structurally iffy.. |
| Internal Frame | ★★★★☆ | Simple but full-body frame is reproduced. |
| Detail | ★★★★☆ | Clean, but doesn't quite feel razor-sharp in terms of precision. |
| Weapons / Accessories | ★★★★★ | The new Double Bullet and rear leg gimmicks are pretty nice. |
| Parts Count / Price | ★★★★★ | 418 parts total. 99.5 parts per ¥1,000. Quite a lot of content for the price. |
| Uniqueness | ★★★★ | Not bad, but lacking in real appeal — a fan-service item for AGE fans. |
| Dalong's Point : 94 pts. |
MG Gundam AGE-2 Double Bullet | 2013. 6 | ¥4,200
AIThis page was translated by Claude Sonnet.