Kit Review
Straight build + Panel lining + Decals
Yet another new hip joint design has been applied.
It's a joint structure that rotates and drops down at a 45-degree angle.
This allows you to pull the legs straight down and forward as shown above,
expanding the hip joint's range of motion.
With the Core Fighter gone, the waist now uses a flexible waist joint that moves forward/backward and side to side.
And here's one fun little fact —
On The Origin version First, the front skirt and rear skirt use completely identical parts.
Back in the day they were subtly different front-to-back, and it was just annoying having to figure out which was which during assembly when there was barely any difference anyway.
Well, we've finally got a First where the front and back skirts are the same (lol).
Following the recent MG trend, there's a spot under the neck where you can insert a separately sold LED unit.
For the eye parts, you have to choose between a clear part and a yellow part.
If you want to light up the LED, you'll need to use the clear part.
But if you're a straight-build person who doesn't care about LEDs, the yellow one looks way better.
The light transmission method using the clear neck joint is the same as before,
and the LED glow effect is just... meh. (You can barely see it T_T)
On top of that, as you can see in the photo above,
the way you apply the sticker onto the clear part has changed slightly.
You now have to choose between placing it at the very edge of the exposed area like before, or placing it one step inward at the designated spot.
The manual doesn't explain this, but it seems like placing it inside the clear part would be better for the LED light —
except when I actually lit up the LED, the light barely came through, so it didn't really matter either way... (ahem)
In the same way, for all the clear parts on the weapons you can also choose whether to place the sticker on the front or the back.
When you place the sticker behind the clear part, the light reflection effect looks a bit more shimmery, as you can see above.
A new gimmick has been added where a small gatling gun opens up on top of the right shoulder.
You can choose between a blue cover or a yellow cover.
Three firing/muzzle flash effect parts are included, which can be used on both shoulder weapons and the forearm missiles, among others.
The newly added The Origin version beam rifle features a foldable/retractable secondary grip on the left side.
The bazooka has clean color separation and includes a movable grip gimmick,
though the range of motion looks a bit narrower compared to previous versions.
The scope detail has been upgraded.
A shiny sticker is placed on the back, with a three-dimensional clear part layered on top, making it look much more brilliant.
Every weapon handle has a movable locking peg,
which interlocks with the locking peg on the palm for a double-lock system.
Even so, the grip is a little weak, so here's a tip —
try assembling without cleaning up the gate marks on the palm's locking peg.
The extra roughness from those gate marks actually helps the weapon stay on more securely!
You can use this backpack hole to mount the shield on the backpack.
You can also mount the shield in the bazooka mounting hole on the rear end... but it doesn't look that great.
Shoulder cannon articulation.
Before rotating it forward, you need to first shorten its length partway.
One odd thing — the chest duct and the barrel parts of the Gundam The Origin beam rifle are strangely loose and pop off easily.
You can just glue them in place, but it's a pretty rare thing to see from Bandai Gunpla, which is usually so good at snap-fit.
With the Core Fighter removed from the waist, it's this flexible..
The forward/backward range of motion is so extreme that the belly and the inside of the back are fully exposed when it bends.
The beam saber mount is also articulated, and the backpack verniers move not just up and down but side to side as well.
Oh wow.. incredible shoulder articulation.
Without even rotating the shoulder, you can raise it almost straight up vertically.
To make this possible, the top of the shoulder armor opens up, and the blue armor on the torso opens along with it,
allowing the shoulder joint to move to its maximum angle.
If it opened like a normal skirt as shown above, the thigh would only go up to about 90 degrees like that.
So as shown above, if you first pull the skirt all the way down and then raise it up, the skirt opens up even wider.
Using the new hip joint gimmick, if you lower the hip joint section at a 45-degree angle downward toward the front..
The First's distinctive ankle guard armor is secured in a new way.
As you can see, instead of the circular parts on both sides connecting to the ankle,
they're fixed to the lower shin via a ball joint at the front.
The sole articulates in three stages for natural-looking poses,
and interestingly, the toe tips can also rotate..
Gundam The Origin beam rifle two-handed firing pose
In the official sample poses, both shoulders are raised way up high,
but personally I thought that looked a bit too over-the-top, so I just went with a pose that looks like an actual firing stance.
A very natural kneeling pose.
J-just... look at that angle the thigh goes up to.. Is this really the First? T_T (moved to tears)
Two-handed beam saber attack pose.
Great ankle articulation means great ground contact, and posing is a ton of fun.
Together with the MG First v2.0, which is structurally the most similar.
They actually share the same arm framework.
Together with the MG First 3.0.
Honestly, the 3.0 always felt like little more than an upscaled RG, so it never really felt like a proper version upgrade —
and ironically, the Gundam The Origin First feels more like what a 3.0 should have been.

































































































































