The Kämpfer from 0080 is one of the most distinctive MS in the Gundam universe, and now it's out as an MG. Its design breaks sharply from the typical Zeon style — honestly, the silhouette looks more like something out of Patlabor. (Especially the Brocken!) And that makes sense, because the mechanical designer for 0080 was none other than Patlabor's own Yutaka Izubuchi. So of course they'd look similar..
This MG Kämpfer, refined a bit further under Kadoki's touch, carries a somewhat steep price tag of ¥4,000. The kit size and the contents when you open the box both leave you a little puzzled at that price.. It's a ¥4,000-sized box, but it's thin and the contents don't look all that plentiful. Feels more like a ¥3,500 kit in terms of volume...??
My guess is that the fact it can't be reused for any variation played a part in that. But more than that, once you actually build the kit.. you get the feeling that they put a lot of care into designing something that can't be reused at all, and you start to think maybe the higher price makes sense after all. Thinking about why it's ¥4,000, I'd say it comes down to roughly these three things:
First, take note of the dozen or so verniers spread across the entire body. Even before the Kämpfer's release, Bandai was emphasizing that the vernier design was a highlight, and building it confirms they really did put a lot of thought into them. Every vernier (except the ones on the soles of the feet..) has its inner section broken out as a separate orange part, so even in a straight build, looking up from below, the verniers really pop in a dazzling way. This gives the straight build a surprisingly colorful, lively look — and of course it makes painting easier too. ^^ When it comes to verniers, this kit is absolutely in a class of its own.
Second, the weapons loadout is seriously generous. Two shotguns with detachable shoulder stocks, two Giant Bazookas, two Sturm Fausts, two beam sabers (everything comes in pairs!) — and a fully realized Chain Mine on top of all that! Lay it all out on the floor and it's genuinely overwhelming. This is what true full-option really looks like. Everything except the Chain Mine can be mounted on the body all at once. And the Chain Mine in particular is done really well — using a metal-core coated wire so you can pose and fix that long, complex shape however you like.
Third, the kit itself is just so unique. The design is completely unlike any existing Federation or Zeon MS, and accordingly, the joint layout, armor placement, and assembly process are all a bit unusual too. And yet, for this weird thing that can't be reused for anything else.. they went ahead and expressed it with remarkable thoroughness and attention to detail. Presumably that high development cost is what drove the price up.
The Kämpfer's molded color is faithful to the design specs, but this is a kit where personal taste varies quite a bit. In the photos above it might just look like a plain blue, but in person it's more of a navy blue with a slight greenish tint. As it happens, this is also one of the colors that digital cameras struggle with the most. So it ends up looking bluer in photos than it does in real life — I tried three different digital cameras (Kodak, Nikon, Sanyo) and they all had the same problem, and other people's photos online all come out the same flat blue too. It's a color that just refuses to photograph accurately no matter what you do, so please keep in mind that there's quite a gap between the real color and what you see in photos.
Articulation has one pretty frustrating point.. when you try to bend the knees, the large verniers on the back of the legs get in the way and you can't even reach 90 degrees;; The joints themselves can clearly bend further, but the design of the kit physically limits leg articulation quite a lot. On the other hand, arm articulation is pretty good, and since there are no skirts, the legs spread forward, backward, and sideways quite freely — so action poses are thankfully still reasonably natural. ^^;
If you look closely, the MG Kämpfer's knees and main joints are identical to those of the Gouf. The joint section literally uses the same runners as the MG Gouf/Gouf Custom. The MG Gouf's knee joints use a screw-tightening system, and those screws tend to loosen up — which drew a lot of criticism for weak knee joints. The Kämpfer inherits the same issue. T_T They're not completely floppy, but they're not stiff either, so the knees feel a bit unstable when you stand it up. The arms are super stiff, but the lower body feels a little lacking, which is a shame.. ugh. They should've just used stiff polycaps~
Being able to hang all those weapons on the body at once gives the fully-armed look a real sense of presence.. but the way those weapons stay attached is a bit iffy. The bazookas that mount on the back — a signature Kämpfer feature — have a locking mechanism that's too loose and they fall off easily. Not just falling off, but the locking parts themselves are easy to lose. (If you look carefully at the photos above.. one of the bazooka mounting covers went missing during a move. T_T) The shotgun mounting point on the rear end is also a bit loose.. The grip strength isn't great in general, but the shotgun handle is shaped smartly enough that at least the shotguns stay in the hands well. Small mercies. ^^;
In the end.. the biggest appeal of this MG Kämpfer is definitely
"Uniqueness, freshness" I think. If you've gotten tired of the same old MS lineup, this MG Kämpfer is a real breath of fresh air. It's clearly a Gundam-universe MS in terms of quality and the unit itself, but the experience of building it has something genuinely unique about it. And as you work through the gimmicks, internal frame, verniers and so on, you realize this kit is far from a cheap effort. You really do come away feeling like — wow, they put a lot of thought into this one.
Looking at the overall quality in terms of detail and gimmicks, it's clearly a pretty premium product.. but the unusual style, somewhat iffy attachment points, and steep price make it a bit of a tough call. If you're a Kämpfer fan, it's an easy strong recommendation, and it's also worth picking up if you're into Izubuchi's Patlabor aesthetic. And especially recommended when you're just tired of the usual stuff and want to build something different!
| Category | Rating | Analysis |
| Seam Lines | ★★★★★ | Almost perfectly hidden seam lines. Looks like they put a ton of effort into this.. |
| Molding Color / Color Separation | ★★★★☆ | Perfect color separation. The vernier color separation is impressive. The molded colors are a bit debatable, though.. |
| Proportions | ★★★★☆ | The proportions are a bit hunched over, but it seems faithful to the Kämpfer's original look. |
| Articulation | ★★★☆ | The arms are decent, but the legs are a bit... ;; The thighs are good though, so it poses well. |
| Joint Strength | ★★★☆ | The arms are pretty stiff, but the knees and legs feel a bit iffy.. The weapons don't hold very securely either. |
| Internal Frame | ★★★★ | The arm, leg, and torso frames. Pretty average, nothing special. |
| Detail | ★★★★★ | The attempt to bring out the detail across the whole body is very impressive. |
| Weapons / Accessories | ★★★★★ | When it comes to weapon variety, it's among the best in the MG lineup! Almost too many to keep track of. |
| Parts Count / Price | ★★★★ | 361 parts total. Parts per ¥1000: 90.3. The price feels a little steep.. |
| Uniqueness | ★★★★★ | In terms of uniqueness, nothing else comes close! Makes you wonder if it's really a Gundam-universe MS.. |
| Dalong's Point : 88 pts. |
MG Kämpfer | 2001.1 | ¥4,400
AIThis page was translated by Claude Sonnet.