Kit Review
Straight build + Panel lining + Decals
Straight build + Panel lining + Decals
This seafood MS came out of nowhere. It's the Z'Gok — a must-have for any One Year War fan! It was already pretty popular in HGUC form with its cute look and solid quality, and the MG feels like a several-step upgrade over that HGUC experience.
The first thing you notice when you start building the Z'Gok is that despite its great bulk and volume, it somehow goes together surprisingly fast. (Weird, right~) And that's because it has 180 parts — the lowest part count among MG kits; But this Z'Gok is exactly the kit that proves you can't judge quality or precision by part count alone. It expresses everything it needs to while using large parts and excellent color separation to make a high part count unnecessary. In other words, it's easy to build AND looks great — in many ways, it's a really solid kit.
Standing next to a First or Zaku, the Z'Gok's chunky volume really stands out — and the whole kit applies the logic of modern kits throughout. Seam lines are either hidden as much as possible or eliminated entirely through single-piece construction, and the molded colors are very clean.
In particular, the frame is packed thoroughly into the body, arms, and legs wherever possible, to the point where you might wonder if it's almost too intricate for something that's supposed to feel a bit rough and rugged. Compared to other kits, the outer armor is also notably easy and efficient to remove — it's not loose, yet it comes off very smoothly. And the inside of every outer armor panel is densely covered with molded detail. There is one thing though — the torso frame color doesn't match the rest of the frame. It should've been dark like the other frames, but because of a few color areas that protrude to the outside, it ends up with an oddly out-of-place frame color all on its own. A lot of people have pointed this out as a complaint, though honestly if nobody mentions it, it's the kind of thing you might just overlook;;
In terms of articulation, it's a bit of an ambiguous kit — due to the multi-joint structure, the angles at which the joints move are completely different from a typical MS. It moves about as much as you'd expect a Z'Gok to move, and it can pull off decent poses. The knee joint mechanism, which works differently from other kits, is worth noting. Either way, this level of articulation is a passing grade for a Z'Gok. The double-jointed waist is decent enough too.
Joint strength gets a somewhat mixed assessment — the joints themselves are mostly stiff. However, due to the multi-joint structure, each individual joint segment has a little bit of play, which gives the arms and legs a slightly loose, rattly feel. In particular, because there are so many segments to connect, some of the leg joints (see photos above) occasionally can't support the weight of the legs and a segment will just pop right out. It doesn't happen all the time, but if you're posing and moving the kit around a lot, it can happen occasionally. That said, whatever pose you put it in, it doesn't feel floppy or saggy. I was worried the claw hands might be loose too, but thankfully they're not ^^ Aside from the slightly rattly feel and the joint-popping issue, the joints are sturdy enough. (For reference, this issue is partially improved in the Char's Z'Gok released later.)
Since Z'Gok-type Zeon seafood units mostly don't have weapons to speak of, once you're done building there are almost no leftover parts or weapons at all ^^; It might feel a little bare, but personally I'd rather that than having a bunch of random parts left over. And... those 4 decals that go on the round chest ducts are seriously challenging; I'd imagine quite a few people have had a rough time with them. (I did too-) You have to wrap four thin, circular band decals around the ducts, and it's hard to get them lined up straight, and easy to mess up part of them in the process. Carefully peel them off one strip at a time, cleverly secure them with tape, and good luck getting them on right!
Anyway, as a Zeon seafood kit that finally came out after more than 60 releases, this one shows off excellent quality worthy of a modern kit. I'm really glad it wasn't released as an early MG — if it had been, it never would've felt this premium. At first glance it might seem like a simple kit with a low part count, but beneath that simplicity lies a faithful inner frame, great bulk, and a proportional charisma that makes this a kit that absolutely deserves a score in the 90s. ^^
| MG MSM-07 Z'Gok | ||
|---|---|---|
| Category | Rating | Analysis |
| Seam Lines | ★★★★★ | None to be found... |
| Molding Color / Color Separation | ★★★★☆ | Molded colors and color separation are both perfect. But the upper body frame color is a bit out of place. |
| Proportions | ★★★★★ | Much bulkier build than a regular Gundam. Proportions are great~ |
| Articulation | ★★★★☆ | The range of motion is a bit different from other kits due to its structure, but it's more than enough for a Z'Gok. |
| Joint Strength | ★★★★ | Stiff, but the individual joint segments feel a little rattly and pop out occasionally. |
| Internal Frame | ★★★★★ | So good it's almost surprising to call it a Z'Gok. |
| Detail | ★★★★★ | Not just the exterior — the frame detail is killer too. |
| Weapons / Accessories | ★★★★☆ | This one doesn't have weapons to begin with -_-; The excellent kit itself covers everything. |
| Parts Count / Price | ★★★★ | 180 parts total. Parts per ¥1,000: 60. Fewest parts, most efficient breakdown. |
| Uniqueness | ★★★★☆ | Putting out a Z'Gok at this level of quality;; Is this their way of paying respect to the One Year War? |
| Dalong's Point : 92 pts. | ||
MG Z'Gok | 2003. 05 | ¥3,600
AIThis page was translated by Claude Sonnet.