1. Introduction
2005 was the year of the Zeta theatrical films, so there was an unusually heavy rush of Zeta kits. Before the long-awaited MG Zeta 2.0 was even announced, the sudden announcement of the MG Mk-II v2.0 caught a lot of people off guard ^^;
First, Mk-II, Zeta.. these three are the eternal lead mechs of the Gundam universe, so they had to be released as early MGs — and because of that, looking back 10 years later, they were destined to become kits that feel a bit rough around the edges quality-wise. As a result, the First got bumped up to a 1.5, and was eventually reborn as what could be called a true First 2.0 in the form of MG Gundam Ver. O.Y.W. 0079.
The MG Mk-II v2.0 carries a lot of deep meaning. First, many old-school fans will have fond memories of the red Mk-II. This 1/100 Mk-II that set the mid-80s ablaze showed a massive leap in quality over the previous 1/100 First even by the standards of the time. The improved proportions, fully articulated joints, and even movable fingers on the 1/100 Mk-II were truly sensational. This Mk-II — which later appeared under all sorts of odd names like Power Brave — was arguably the single biggest spark that got countless old-school model fans hooked on Gunpla.
This classic Mk-II was welcomed well enough when it first came out as an MG, but looking back at it now... those ridiculous high heels, the gorilla-like proportions, joints that kept flopping over (-_-;), loose beam sabers, and so on — it's a kit with a lot of shortcomings. Compared to the incredible articulation, solid joints, and inner frames we've seen in the more recent MG SEED series, it looked even more pitiful.
Come 2005, with the theatrical release building up the Zeta hype, it was only natural that this latest technology would be merged with a classic iconic kit — and the first real result of that was the Mk-II 2.0.
The Mk-II 2.0 is officially the first true 2.0 version in the MG lineup. The MG Gundam Ver. O.Y.W. 0079 never actually used the "2.0" label, and it reused the leg frame from the 1.5, so you could argue it was a bit of a fake 2.0. The Mk-II 2.0 released this time, on the other hand, has every single part replaced with new designs and new molds — it's the real, genuine first 2.0. :-)
2. Quality as Expected
Just as everyone anticipated, the Mk-II 2.0 delivers the kind of advanced joint articulation seen in the SEED-series MGs. There's a shoulder-raise gimmick, the arms and legs fold up completely as a given, and the ankles are split front-to-back for a wide range of motion. In short, it's a kit that pushes just about every articulation limit the Mk-II could possibly show.
The basic design concept and frame structure follow the PG's approach pretty much to the letter. The overall molds and details on the body are virtually identical — like a perfectly scaled-down copy. The proportions do come out noticeably slimmer on the 2.0 side... but things like the forearm armor sliding open and the knee armor splitting and folding in multiple stages during knee articulation are all the same. In fact, the knee armor on the 2.0 splits and folds even more dynamically than on the PG, and it even has sliding thigh armor that the PG never had.
The 2.0's color separation on the bazooka is really impressive, and it even pulls off the red circles on the vulcans — something the PG couldn't manage. That said, the yellow on the shield is still handled with stickers, which is a bit of a shame. No matter how you look at it, you can't shake the feeling that they're deliberately leaving one or two spots like that on purpose. -_-
Options like the individually poseable five-finger manipulators (same as the MG Gundam Ver. O.Y.W. 0079) and the reproduction of the red sphere cockpit block are great touches too. All the weapons lock onto pegs on the palms, so they stay held firmly without relying on grip strength alone.
The included Argama stand has great detail as well. The boarding lift moves while staying level and can be aligned precisely to the height of the Mk-II's cockpit, and there's even a bonus where figures — similar to those included with the PG — are suspended in mid-air on wires. Apparently this stand can also connect to the upcoming MG Zeta 2.0 stand, which makes it a pretty interesting little item. :-)
3. Leaps and Bounds
Compared to the 1.0, it's no exaggeration to say that every single aspect has been improved.
First off, while the 1.0's molded colors had a dull, semi-transparent feel overall, the 2.0's molded colors are bright, rich, and vivid. It feels like a significant step up in quality. The difference is even more apparent in person than in photos.
Most notably, the high-heel structure — the biggest eyesore of the Mk-II 1.0 — has been completely redesigned. The feet were so tall that the proportions looked unstable and awkward, but the 2.0 changes that to something flat and stable. It seems Bandai was well aware that complaints about this were coming in from all over the world (;;). On top of that, the larger shoulder armor, longer thighs, and other changes make the 2.0 body itself look nice and sleek. The 1.0 had its own kind of bulky (read: gorilla-like ;) proportions, but the 2.0 is definitely more refined.
The articulation goes without saying — it's improved — but what I appreciate even more is the improvement in joint strength. The 1.0 was a bit of a nuisance with its somewhat loose leg and ankle joints that made it hard to even stand on its own, whereas the 2.0 holds its pose firmly and stands up straight with no trouble. Back in the 1.0 days, Super Gundam mode with the G-Defenser mounted on the back was a real nightmare. It couldn't even stand without spreading its legs back and leaning against something. T_T
The 1.0's G-Defenser is directly compatible with the 2.0, and it holds on much more tightly and sturdily than it did on the 1.0. Even with that big load on its back, you don't need to splay the legs out, and it can be displayed in a very stable pose. That's the 2.0 for you.
That said, the G-Defenser's detail is so plain that it doesn't feel like it meshes all that well with the 2.0.
On top of that, the chronic problem with the Mk-II 1.0 — the loose beam saber mounts — has also been fixed. On the 2.0, the beam sabers themselves have an added locking point, so the backpack is secured in two places and won't wobble at all.
The frame, which previously only existed in the legs, has been changed to a full-body frame on the 2.0, and the internal molds inside the outer armor have improved dramatically as well. In short, the 2.0 is an improvement over the 1.0 in just about every way.
4. A Slight Emptiness
As a kit, the MG Mk-II 2.0 has very little to fault in terms of quality. But somehow... it also feels like nothing more or less than the latest technology transplanted into an older kit. You can sense some developer "passion" in small touches like the unusual color separation on the bazooka and vulcans, or the compact but clever leg gimmicks — but it's hard to call it a kit where true craftsmanship really shines through...
It's definitely not that perfect 100-point feeling you get from something like the Acguy or Ball — kits where everything feels fresh and innovative, kits that seem like they could only exist because someone poured their heart into them. So when the Mk-II 2.0 was first announced, rather than feeling surprised or excited, my reaction was more like... "oh, so that's coming out, I guess." And the result was exactly as expected: solid, up-to-date quality.
It's less like eating a one-of-a-kind cake lovingly handcrafted by a pastry chef with 20 years of experience, and more like eating a clean, premium-looking cake mass-produced at a big bakery chain. It tastes good, sure, but it doesn't move you. Maybe part of it is that I hadn't been waiting and hyping this one up for nearly as long as I had the MG Zeta. ^^;
Well, either way, the end result is good. Ahem. Maybe I'm just nitpicking? ^^;
To point out a few downsides... the waist articulation is inefficient. It's become one of the rare MGs where the waist barely rotates at all, and I honestly can't quite understand why it was designed this way. The connection itself is a ball joint, which should be fine, but the waist armor's range of motion is so restricted that it barely moves in practice. And yet the box art shows off impressively flexible waist movement — is Bandai messing with us~!
→ Probably because so many people complained, the waist articulation was improved in the MG Mk-II Titans version. And the AEUG version of the Mk-II reprinted after the Titans release also comes with the improved waist. So if you're planning to buy this kit, I'd recommend getting the reprinted version (produced after March 2006) if at all possible. As for figuring out whether it's a reprint or first run — that's on you. ^^;
The joints are generally stiff enough that it can stand up straight even with the G-Defenser on its back. That said, it doesn't feel super tight, so there's a little wobble here and there. Personally I would've preferred them a bit stiffer, but with so many articulated parts in this kit, that's probably unavoidable. Also, as you can see in the review photos, the connection between the legs and the torso feels like it pops out fairly easily. The waist is also a spot that tends to come apart if you push the articulation too hard. Overall the joint strength is good, but there's something that keeps it from being fully satisfying — that nagging "2% short" feeling just won't go away.
And the sticker treatment on the shield still feels like Bandai is trolling us, and it still bugs me. -_-;
5. Overall
Maximum articulation within what the structure allows, decent joint strength, excellent detail, full-body frame, outstanding color separation, more refined molded colors, and even an Argama stand — in terms of quality, this is clearly an A+ kit, no question.
The biggest significance here is probably that an "Mk-II" has been born with the latest technology pushed to its limits (even if it's not the most surprising thing). At the very least, there's a dramatic improvement in quality over the 1.0, and the build experience is really satisfying. Especially the leg assembly — that's genuinely thrilling!
Pricewise, it's starting to feel like inflation is creeping in... I think ¥3,000 or ¥3,200 without the stand would've been more appropriate. If you actually compare part counts, excluding the stand, it's almost the same as the 1.0. More parts doesn't automatically mean better, of course, but in terms of volume, that's just how it is. The box is also the thinnest among ¥4,000-class kits...
Anyway, it's very welcome to see these early MGs getting version upgrades on the back of the Zeta theatrical release's popularity. ^^
| Category | Rating | Analysis |
| Seam Lines | ★★★★★ | Seam lines hidden as much as possible with single-piece armor and slide molds |
| Molding Color / Color Separation | ★★★★★ | Refined molded colors. Stickers are a bit of a pain, but the bazooka is excellent... |
| Proportions | ★★★★★ | Less of a chunky feel, but nicely slim and well-proportioned. |
| Articulation | ★★★★★ | Shows off the maximum articulation the Mk-II can offer |
| Joint Strength | ★★★★☆ | Reasonably stiff. No loose spots, but some parts do pop off. |
| Internal Frame | ★★★★★ | Full-body frame. Especially thorough with the cockpit block reproduced too. |
| Detail | ★★★★★ | PG-level exterior molds and detail. |
| Weapons / Accessories | ★★★★★ | Standard weapon set + Argama stand included! |
| Parts Count / Price | ★★★★☆ | 329 parts total. Parts per ¥1,000: 82.3. Could've been a bit cheaper... |
| Uniqueness | ★★★★★ | The Mk-II reborn. Improved in every way. |
| Dalong's Point : 98 pts. |
MG Gundam Mk-II v2.0 | 2005. 10 | ¥4,400
AIThis page was translated by Claude Sonnet.