MG WD-M01

∀ Gundam

Kit Review

Straight build
+ panel lining

Bandai's skill at turning
the unlikable into the likable

After all the rumors and the big flashy event, when Turn A was finally announced as the 100th MG, there was no shortage of opinions. It probably would've been the same no matter what was announced, but Turn A having a relatively niche fanbase meant the reaction was half "fair enough" and half "a bit of a shame." Either way, it's already out, so there's not much point arguing about how we got here :-)

First of all, after months of hype, you'd naturally expect something special from the 100th MG, right? Well, once the lid was off, the verdict was pretty split.. I'd say. It's a bit underwhelming as a landmark 100th release, but as an MG it more than clears the bar — it's a proper MG through and through.

Before Turn A Gundam aired in '99, it caused quite a buzz when it was announced that Syd Mead — famous for designing the futuristic cityscapes in Blade Runner — would be handling the mecha design. And when Turn A Gundam's wildly unique design was finally revealed, it sparked enormous debate for and against, a controversy that continues to this day.

With the MG Turn A as well, I think the biggest talking point is the design itself. The original design is just so uniquely bizarre.. the debate over whether you love it or hate it never really ends. And even for those who acknowledge it as genuinely aesthetic in its own right, the real question was how it would win over Gunpla fans who feel it just doesn't look like a Gundam.

When Turn A was announced as the 100th MG, complaints came from all directions — but honestly, it wasn't so much that people disliked Turn A itself, as it was that they were hoping for something else.. (like the Guntank, which Bandai has been holding back as a trump card for way too long). That's probably where most of the frustration came from.

In the end, for a lot of hardcore Gunpla fans, the key question about the "MG ∀ Gundam" kit was probably...
Just like they've done so many times before, would Bandai pull another surprise and add something sensational to a kit that didn't seem all that exciting — giving us that satisfying "smack to the back of the head"? The design felt so alien that it was hard to warm up to, but would building it as an MG flip the feeling from "not feeling it" to "actually loving it"? Something like that.

Personally speaking, the ∀ Gundam was something I'd never really been interested in, and the unfamiliar design kept me from getting attached to it — but after actually building the MG ∀, my perception changed quite a bit... and I ended up falling for it. ^_^;;
Because once you actually build the kit... it's just plain cute. :-)

The MG ∀ Gundam has (naturally) all the latest techniques applied throughout — articulation, joint strength, color separation, and feature implementation are all done in a very MG-worthy way. In other words, it checks every technical box you'd expect from an MG. At least in terms of quality, there's almost nothing to nitpick.

Of all the things that changed my perception of the MG ∀, the biggest factor was the absolutely killer proportions. When you think about it, Syd Mead is a remarkably forward-thinking and talented designer. That fresh design of his actually got undervalued somewhat when combined with Gundam, but that excellent original design went through Katoki Hajime's refinement and came out even more polished and transformed.

In other words, Syd Mead's futuristic design combined with Katoki's clean refinement created a powerful synergy, and the result is that the MG ∀'s proportions bring out the elegant curves of the original design at 200% while realizing them in a strikingly beautiful form. Of course, how beautiful it looks will vary from person to person, but either way, the impact of those gorgeous lines flowing across the whole body — just from a straight build — was stronger than I expected.

On top of that, the addition of a new joint gimmick that lets the shins bend adds an even higher level of articulation, and the flashy, dynamic action poses you can pull off are more than enough to blow away any preconceptions you had about the ∀. The ∀'s signature full-on running pose in particular shows off a kind of beauty that sends a chill down your spine.

One notable technical change in the ∀ is that it successfully establishes the polycap-less construction that was first attempted in the MG F91 — which got some criticism at the time. The soft ABS joints that saw noticeable improvement starting with the MG Zaku 2.0 have now reached the point in the MG ∀ where they can replace polycaps entirely. Unlike the F91, assembly is smooth, and the joint strength is excellent — neither too loose nor too stiff. It really does seem like the direction going forward will be to phase out polycaps altogether.

One thing that puzzled me a little when I first started building the ∀ was that the inner mechanical frame has almost no surface detail at all. It's definitely not because they lacked the skill or design ability — it must have been an intentional choice by Katoki Hajime to go for a simple frame. Probably because the ∀ itself, rather than being conceived as a machine built by engineers at a place like Anaheim, is depicted in the show more like a mech out of mythology... so they likely decided it was better not to give it a mechanical feel. It was a bit surprising at first, but the more you look at it, the more the simple frame structure feels charming in its own way. (Though it does look a bit too much like a Stick figure...^^;)

Another change is that seals have been dropped entirely, and even decals are set up to be barely used at all. It seems they decided that the various warning-label-style stickers that look like they came off an Anaheim factory floor just don't suit the ∀. Together with the simple frame, it shows a certain consistency in the overall design philosophy.

On top of that, it's a fun touch that the cow from the show is included as an accessory, and the duct structures that move in sync with the shin and knee joint articulation are a nice little gimmick too. The grip issue that's been pointed out so many times before has also been addressed — the weapon-holding clips are well-made and hold the weapons more securely than other kits, so there's nothing to complain about there.

A few things I'd point out as disappointments: the sliding section at the back of the rifle is a bit loose and tends to pop off during posing — seems like there was a slight design oversight there. Also, the cockpit in the crotch area (-_-) tends to fall out occasionally during posing, especially when you swing the legs forward and the front skirt gets pushed up. As for the cockpit scale being a bit off — that's probably just because Syd Mead's original design was a bit vague on scale to begin with, so there wasn't much Bandai could do about it even in MG form.

In conclusion, as you can probably tell from reading the review above, the core appeal of the MG ∀ Gundam is ultimately this: even a unit that was close to being a turn-off can feel this good when it's done as an MG. The beautiful proportions with those feminine lines that look great even just standing still, the dynamic action poses, the joints that are fun to play with — it's a kit with great hands-on feel and no quality issues whatsoever. It'll probably change the minds of a lot of Gunpla fans who never gave the ∀ a second thought.

The reason Bandai chose the ∀ as their 100th MG probably includes a desire to chart a new course now that most of the mainstream mechs have already been done. Could it be a stepping stone toward releasing relatively less popular series like the ∀ and V Gundam in modern quality? Of course, they'll be watching how well the ∀ Gundam sells before making any decisions.

Either way, from a Gunpla fan's perspective, it's a welcome thing that they've dug up a mech most people weren't interested in and made you want to build it. After all, there's probably nothing more disheartening than feeling like there's nothing left to make. Call it a marketing move if you want, but as a fresh and novel MG experience, it seems to have done its job as a milestone 100th kit. :-)

Just a quick note — the scoring has been a bit ambiguous lately, but the number 100 doesn't mean a "perfect score." Think of it as the baseline shifting somewhat to keep up with the ever-improving state of plastic model technology. In other words, if a kit goes above and beyond what used to be considered a perfect score in any given category, it gets bonus points. :-) The scores are just there for fun anyway, so please treat them as a rough reference — not a definitive guide — for understanding overall quality.

MG WD-M01  ∀ Gundam
CategoryRatingAnalysis
Seam Lines★★★★★The head seam lines are a bit noticeable, but overall very clean.
Molding Color / Color Separation★★★★★Elegant white molded color with solid color separation.
Proportions★★★★★★Strikingly beautiful proportions unlike anything seen before.
Articulation★★★★★☆Dynamism is excellent! The new shin joint is a fresh idea.
Joint Strength★★★★★The polycap-less joints are a success — neither too loose nor too stiff.
Internal Frame★★★★★Full-body frame. The intentional simplicity actually feels charming.
Detail★★★★★The detailed exterior and simple interior complement each other in a surprisingly fitting way.
Weapons / Accessories★★★★★Faithful to the source material, and the weapon gimmicks are excellent.
Parts Count / Price★★★★☆273 parts total. 71.8 parts per ¥1,000. Is this inflation?
Uniqueness★★★★★★Bandai's skill at turning something you didn't like into something you love.
Dalong's Point : 104 pts.

MG ∀ Gundam | 2007. 8 | ¥4,400

AIThis page was translated by Claude Sonnet.