MG MS-06J

Zaku II J ver.2.0

Kit Review

Straight build
+ panel lining + decals

A beautiful fusion of the developer's craftsmanship and top-tier engineering.

With main suit ver.2.0 upgrades rolling out one by one, the Zaku II has finally made its debut as a 2.0 as well. Bandai had been keeping us in suspense for so long, and they've finally pulled the trigger. If you remember the excitement of the day the Zaku ver.2.0 was announced, you're a true-blue Gunpla fan! ^^

Anyway, I had a feeling this kit was going to be something special, but once I opened the box, the result was beyond anything I'd imagined. This is the biggest culture shock in nearly 30 years of Gunpla history — the Zaku II ver.2.0. This first version of the 2.0 line (since it's obvious there'll be endless variations down the road) is the J-type ground use variant. Unlike the 1.0, which was released as a combo for both the space-use F-type and the J-type, the 2.0 launched as the J-type only. Seems like they're planning to release the F-type as a separate variation.

The perfect-score Ball was amazing, and the Acguy that topped it was incredible too... but both of those kits were pretty minor suits that nobody had high expectations for, so the fact that they turned out so well made the impact even bigger. In other words, just getting a kit of them at all was something to be grateful for — so having them come out THIS good was genuinely moving.

But Zaku? Zaku is a different story. As one of the two defining icons of Gunpla alongside the Gundam itself, it's always been caught in a frustrating dilemma — being released very early on, when the technology just wasn't there yet. As recent Bandai kits have kept pushing quality higher and higher, Gunpla fans have honestly gotten a bit numb to these improvements. It's more like, "Oh, nice work guys, keep it up!" kind of feeling. In that sense, I imagine the Bandai developers must have agonized over how to handle a version upgrade for Zaku, one of the biggest stars of the franchise. A half-hearted upgrade just wasn't going to cut it.

Recent releases like Freedom 3.0 and Hi-Nu were all top-tier kits, and as Master Kawaguchi has said, new technologies have been continuously developed and applied. The Mk-II version upgrade felt more like a leap in engineering than a developer's passion, and the Zeta version upgrade gave me the feeling of "okay, here's what we expected."

So when I heard Zaku was getting a version upgrade... my reaction was basically just: finally, a "proper" Zaku with modern technology! That was about the extent of my excitement.

And then Bandai hit that "reasonable" expectation with a counter punch. ^^;
As if every new technical attempt and quality improvement up to this point had all been leading up to this one kit — the Zaku 2.0.

▶ Proportions
The reason I'm talking about proportions first when reviewing this kit is because it's where the developer's hard work hit me the hardest. Things like articulation and frame design can be achieved by combining thoroughness, time investment, and technical skill — but proportions aren't that simple.

They must have wrestled with how to satisfy picky Gunpla fans, torn between demands for faithfulness to the original and demands for a sleek, modern look. The result is a surprisingly harmonious blend of that classic feel and contemporary refinement.

Compared to the 1.0, the head is smaller, the body is a bit leaner and more compact, and unnecessary panel lines have been removed in favor of a cleaner, simpler look — all clearly in line with current trends. And yet, the lines flowing from head to torso to arms to legs still carry that wild, rugged feel of the original. Especially noteworthy are the thick, sturdy thighs that are so iconic to the Zaku — they're done just right here. Honestly, chunky thighs can easily look tacky, so I wasn't sure they'd go there unless they were fully committing to that old-school look. But the result is, well, the word "exquisite" fits perfectly.

Of course, proportions are highly subjective, but you can see the admirable effort to satisfy as many people as possible — both old-school fans and newcomers alike. And even old-school fans probably didn't want something that looked completely dated, so this mysterious balance of old and new in the proportions is something I'd call a success.

In short — it just looks great. (That was a lot of words to say something so simple!)

▶ Feel in Hand
You might wonder why "feel in hand" deserves its own section heading — but the Zaku II 2.0 earns it.
Out of every kit I've ever built, this one has the best feel in hand, hands down. That's just how it feels.
I use the term "feel in hand" pretty often, but it's admittedly a bit hard to define. It's not just about the kit being high quality — it's the actual sensation you get while building it. Parts that click together just right, gimmicks that lock in place without being too stiff or too loose... that satisfying snap when everything fits together.

As a reviewer, I do a lot of attaching and detaching parts. Too loose is annoying, but parts that are too tight to pull apart are also a problem. The Zaku 2.0 is... hard to put into words. Parts snap together easily and smoothly, yet they hold together firmly, and somehow they also come apart cleanly when you need them to. It's really hard to describe in writing...

For a while now, the ABS plastic has been improved to feel subtly soft rather than just hard — almost like a thin rubber layer on the surface — to the point where it can replace polycaps. The Zaku 2.0 is once again at the peak of that feeling. It's a stark contrast to the recent RRR series Layzner. The Layzner... I don't know about everything else, but the stiff, rigid frame parts were exhausting and honestly a little frustrating. The Zaku 2.0 feels like it's on the complete opposite side of the planet from the Layzner. ^^;

In a word: soft yet strong — and you can feel it in your fingertips.
Photos in a review can't convey this at all, but once you build it yourself, you'll know. :-)

▶ Articulation

Articulation has been improving endlessly — these days, if a new kit doesn't fold up its limbs all the way, it gets criticized. Dynamic articulation has basically become the baseline expectation for MG kits. But the Zaku 2.0 has risen above all that pressure and claimed the throne of articulation king once again. Gotta give credit where it's due.

I mean, when you first think of Zaku... with that chunky, stocky build, you'd think the outer armor would have to be made of rubber to get any kind of dynamic poses out of it. (-_-;) Like, how else is it supposed to fold up properly?

But it seems like Bandai's developers at the top of their game can do just about anything these days. Those chunky legs fold up completely, the waist rotates freely (as you may know, the 1.0 was one solid block;;), the shoulders slide upward, and the ankle joints are incredibly flexible — the end result is: "Wait, is this really a Zaku??" It genuinely catches you off guard.

Through clever inner frame and armor structure design, the limbs fold up completely — and on top of that, the latest hip joint design is actively used, along with a revolutionary ankle design that pushes past every limitation.

The hip joint here is worth thinking about. After the PG Strike Gundam, Bandai had some success with a gimmick that slides the hip connection point forward and backward — but they clearly knew that while effective, it had issues with either not holding position well or being too stiff to move. So with the F91, they moved the pin connecting the leg to the hip joint forward, allowing the leg to swing straight up without any sliding gimmick at all.

Honestly, from a developer's perspective, the sliding hip joint gimmick must have been far harder to design (and recently they even went as far as making each side move independently) — so it must have felt a bit deflating to find that simply repositioning a fixed pin could achieve equally good, or even better and more convenient articulation. Fortunately, this approach was mainly applied to more niche kits like the F91 variations, and I was curious whether it would ever make it into the mainstream. After all, the split/sliding hip joint looks like the more advanced technology, given the effort that went into it and the fact that it just seems more impressive as a gimmick.

But in the Zaku 2.0 — arguably the most mainstream kit you can get — Bandai boldly went with the simpler F91-style hip joint approach. Practicality over flash, you might say. And the result is easy to use and very satisfying.

Personally, even though it's a different field, I used to work as a communications hardware developer, so I've had a similar experience to this hip joint situation. To improve something, I put in a ton of brainpower and went through a lot of trial and error to introduce a new mechanism. It was a bit tricky to work with, but customers responded positively — it added a function that hadn't existed before and improved efficiency. Then one day, a clueless new hire casually said: "Hey... couldn't you just do it this way? It's way simpler..."

My senior colleagues and I tried it out, and instinctively felt: "Oh no... there was such an easy way to do this all along T_T" — but we were really hung up on all the effort we'd put in, plus the production equipment we'd already set up for the old method. So it wasn't adopted right away, but the fact that such a simple solution existed kept nagging at us. In the end, in the practical world of engineering, the simple improvement suggested by the rookie — which also cut production costs — was chosen. I felt a hollow sense of futility as all the time and effort put into the previous approach was essentially reset, but that's how it went.

It took us so long and so many twists and turns to get there... and Bandai just switched it up like it was nothing. ;;;
In that sense, I really do want to give Bandai's development team huge credit for their commitment to improving their products. It might not have been as easy as it looks — and I feel a certain kinship with them over that.

Well, I went way off on a tangent there and stayed a while. ^^;

Anyway, the hip joint was adopted using what's been evaluated as the best approach, and the results are good. (I already said that up above!)
It can even pick up coins off the floor — this thing has crowned itself the new king of articulation, showing off the best poseability we've ever seen.

▶ New Gimmicks

There are a few articulation features I intentionally left out earlier... they were so fresh and novel that I wanted to give them their own separate section ^^; These are also some of the most noteworthy highlights of the Zaku II ver.2.0.

First up, let's take a quick look at the shoulder gimmick... this is yet another gimmick I've never seen before @_@
Shoulders that swing forward and raise upward have become so commonplace they're even used on No Grade kits these days, but the Zaku II ver.2.0 uses a quirky combination of both. As you can see in the photos, the arm bends diagonally upward and swings forward at the same time. It's a clever blend of the best aspects of both up-down and front-back movement;;

And when you look at the shoulder gimmick in action on the frame, it doesn't just slide straight forward — it moves like a linked cylinder mechanism. Now THAT'S what I call a bonus feature~ There's something almost cute about watching it move... -.-;;

Second, the completely unexpected mono-eye linked gimmick. On older Zaku kits, the neck and eye moved independently, and moving the eye was a bit awkward with not-so-great retention. (Back when it first came out ten years ago we were thrilled by it, but ^^;) The designers decided to completely reinvent this, and what they came up with is really fun — when you turn the neck, the eye follows and rotates slightly faster than the neck itself.

And when you look closely at this clever little gimmick, it's actually built on a really simple idea: there's a gear cut into the center of the neck, and a gear on the mono-eye that meshes with it, but the two gears have slightly different rotation ratios. So when you turn the neck, the mono-eye subtly rotates a bit further in the same direction. Such a simple mechanism, yet it produces such a fun gimmick! ^^

Third, the most jaw-dropping gimmick in the Zaku II ver.2.0... the insanely flexible ankle joint. For starters, having articulated cylinders on both the front and back is already a treat, but look closely at the ankle joint structure and you'll notice it's quite unique. The moving axes are all ball joints, connected in multiple stages... which means the ankle can move forward, backward, and side to side, and on top of that, it rotates horizontally with no trouble at all.

So if you place the foot flat on the ground, grab the lower leg, and twist the ankle around, it bends and rotates with a creepily natural range of motion. It gives me the same feeling as when I first saw the calf tendon gimmick on the PG Strike — a tingle that runs right through your fingertips!!

What really matters is that these groundbreaking ideas are used so effectively! No matter how great gimmicks are, it's pretty common for them to not fully deliver once the armor is on and you start posing, but the Zaku II ver.2.0 delivers 200% on every one of these gimmicks.

So even though the feet ended up quite small due to the proportional changes, this kit has better ground contact than any other kit out there. The ankles move side to side, rotate horizontally, bend forward and back with ease, and on top of that the sole is split in two and moves independently... it honestly handles every single pose you throw at it. And here's the kicker — with gimmicks this flexible, you'd normally worry about joint strength, but amazingly the joint strength is excellent too... In a word, it's the perfect ankle that Gunpla fans have always dreamed of. The SEED MGs with their great articulation but floppy ankles that keep toppling over must be looking on with envy ^^;

Fourth, moving from the joints to the armor... the skirt area, which has always been a major limitation on Zaku and Gouf-type kits, has also received a new treatment. The side armor is secured with a ball joint, and a gimmick has been added that allows the entire ball joint mount to shift significantly rearward. This opens up a lot of room for the legs to move, and ultimately allows every single articulation gimmick on the Zaku II ver.2.0 to work to its full potential. Once again, an impressively thoughtful design...

On top of that, smaller details like the waist rotation — which wasn't possible on the 1.0 — have been added, and the forward-backward range of the waist is also larger compared to other kits.

With these innovative ideas all working in sync with the frame-and-armor structure that already delivers top-tier articulation — and all of them complementing rather than interfering with each other — the Zaku II ver.2.0 truly pushes its overall quality to the absolute limit. :-)

▶ Even More New Stuff

Actually, one of the things everyone was most curious about when the Zaku II ver.2.0 was first announced was how the power cables would be handled. There were just so many points to cover that it kept getting pushed back. Tsk~

Anyone who's built a Zaku or Gouf knows the pain of threading all those dozens of beads... Sure, the detail and realism it gives is great, but from a builder's perspective it's definitely a hassle. Even for a straight build you have to clip and clean all those beads, and if you want to paint them you have to secure each one individually and struggle through the whole process.

Whether they made up their minds to fix this with the ver.2.0 upgrade or not, the power cable assembly on the Zaku II ver.2.0 uses a completely unexpected new approach. Roughly speaking, multi-material injection molding is used to attach the beads to a separate part so they can be molded together, making it easy to clean up the gate marks, and then the beads are transferred over to the pipe they're meant to sit on and locked in place. It's a bit hard to explain in words, but take a look at the photos above and it'll make sense right away.

Among these, the power cables on the head and waist are fixed in place, so the inner core is made of a rubber-like material, but the leg cables use only a spring inside the pipe with no plastic core, to allow for movement. This improves the detail and also lets the cables flex smoothly without getting in the way when the knee is bent. Using just a spring for the inner core might seem a bit worrying, but fortunately the ends of the spring lock firmly onto the fixing pins on both sides, so they won't come loose under normal circumstances ^^

Anyway, this unusual approach is reasonably effective — gate marks are cut in half, cleanup is easier, and painting has definitely become more convenient. Also, one side of each bead features the same molded detail that was seen on the UCHG Zaku head. All in all, the power cables feel like a clear upgrade in every way~

That said, when you're cleaning up the gate marks and transferring the beads to the pipes... they're quite stiff, so be prepared for some hand strain. That's the biggest weak point of the new power cable system. Especially when moving the leg cables — if you apply force the wrong way, the spring can catch and go sproing~ stretching out in a truly heartbreaking moment, so be careful!

Also, compared to the 1.0, the way the cockpit opens has been changed — a gimmick has been added where the seat slides left and right, just like on the PG Zaku. A lot of people seem to think this was first introduced on the Zaku II ver.2.0, but the cockpit sliding gimmick was already on the PG Zaku. (Looks like someone hasn't been keeping up with their review homework!) So instead of the entire chest cover opening as one piece, the panels on each side of the chest now slide open and closed individually. The seat movement is done simply by removing the backpack and using a lever on the back — it's an effective and convenient solution.

▶ Complaints

Of course, the Zaku II ver.2.0 has a few minor complaints too. No kit is completely without its little shortcomings.

First, the grip. The increased finger joint articulation inevitably weakens the grip strength, but instead the palm has pegs to help secure weapons. Thankfully it's nowhere near as cursed as the grip on the recent MG Full Cross, so it can hold weapons and stand reasonably well. However, the peg fit isn't super tight, so weapons do occasionally fall out when posing. It's a bit of a contrast compared to some other kits with more secure weapon holds.

It's not loose by any means, but it's definitely not the kind of hold that gives you total peace of mind either — so it's a little nerve-wracking, though at least things don't just fall out on their own before you even touch it, which is a relief. The grip situation can also come down to mold tolerance and build luck, so it might just be something that's hard to get perfectly right. I'm nitpicking here, but it's honestly not a serious issue ^^;

Also, the missile launcher that attaches to the side of the leg has a noticeably weak hold. On the MG Zaku 1.0 it plugged directly into a polycap built into the side of the leg, so the fit was solid — though it did leave an unnecessary panel line when not in use. And on the HGUC it was basically just draped on with almost (practically zero) retention, which got a lot of criticism... and the MG Zaku II ver.2.0 uses essentially the same attachment method as the HGUC.

So on the 2.0 it's still basically just draped on like the HGUC, but there is a small locating notch to keep it in position. The problem is that the hold is so weak that the slightest bump sends it falling off... It's a relatively minor accessory so it might not matter much, but compared to how polished everything else is, it does stand out a little ^_^;;

The front skirt spreading open too easily was a frequently pointed-out issue even before release... but this really does seem unavoidable. If the skirt wasn't split into individually articulated sections the way it is on the 2.0, there's no way it could achieve this level of articulation. Like two sides of a coin — you gain something, you lose something, and you can't catch two rabbits running in opposite directions at the same time. That said, if you just tidy up the skirt when displaying it standing still, the gap won't be visible. :-)

More than that, the side skirts have a wider range of motion but the attachment is a bit loose, so they tend to pop off easily during dynamic action poses. You just need to be a little careful, but after going through all those action poses like the ones above, it was mildly frustrating, I have to say.

Some people point out that the inner frame detail is a bit plain, and honestly, compared to the incredibly intricate frame detail on recent MG F91-series kits, it does look a little sparse. But in a way, you could also say the frame matches perfectly with the simplicity of the Zaku II 2.0's outer armor, which has minimal panel lines. It's definitely not a bad frame by any means!

Also, slide molds were used extensively on the shoulder armor and weapons, which eliminated seam lines — but there are still more parting lines visible than you'd expect. Though honestly, that feels like nitpicking. ^^; We should just be grateful they made them as single-piece parts.. lol

There are these minor gripes, but overall they get completely overshadowed by the kit's standout quality, so they don't really feel like a big deal. ^^; It's the kind of kit where you almost feel bad for trying to find faults.

▶ A New Chapter in Gunpla History

Over the past few years, I had started to think it would be impossible to recapture that peak excitement I felt with the MG Ball and Acguy. Sure, kit quality would keep improving, but I figured there wouldn't be a subject worthy of that kind of excitement — and I vaguely assumed the developers inside Bandai wouldn't easily get another opportunity to pour that much effort into something. But the Zaku II 2.0 delivers something that surpasses all those past thrills.

Everything written in this review is honestly colored by the emotions of a 26-year Gunpla veteran, so younger fans who are actually younger than the Zaku itself (^^;) might feel a bit differently. The kit's quality is objectively top-tier, no question — but there's an extra something on top of that which was enough to make me change the very scale I use to score kits. ^^

The Zaku II 2.0 is hard to capture with just a perfect score of 100, and taking into account how overall kit quality has risen across the board recently, I've adjusted my scoring criteria a bit. I still deduct from 100 based on shortcomings, but for areas where this kit clearly sets itself apart from everything that came before, I've decided to award bonus stars beyond the maximum. Check the chart at the very bottom for the detailed breakdown. Either way, at this point in time, I can confidently call it the best Gunpla in existence.

The best articulation around, an incredibly satisfying build experience, solid joint strength, a variety of effective new ideas, proportions that strike a perfect balance between old and new — it's easy to list the Zaku II 2.0's strengths on a functional level. But a Zaku is a Zaku. In the Gundam universe, the Zaku holds a position that could be argued to carry even more charisma than the Gundam itself. The fact that such an iconic suit has now been released at this level of quality says a lot.

Unlike previous kits that gradually introduced new ideas and craftsmanship one step at a time, the Zaku II 2.0 feels like every bit of know-how and every idea the development team had was thrown in all at once — a true distillation of Bandai's 30-year Gunpla history into a single kit. In that sense, the Zaku II 2.0 is opening a new chapter in Gunpla history, and it really does feel like Gunpla history will be divided into before and after this kit. It's as if Bandai put everything on the line to make it happen.

What's a little unfortunate is that no matter how high-quality the First Gundam version-up turns out to be — and it's obviously coming sooner or later — it simply can't show the same massive leap that the Zaku's version-up did. With so many minor version-ups already done on it, there's no way it can match the Zaku in terms of sheer excitement. (Though of course, we'll have to wait and see — Bandai has a long history of pleasantly blindsiding us.) If they just release the MG Gundam Ver. O.Y.W. 0079 with the armor molding stripped off and call it a 2.0, that'd be a disaster waiting to happen... ^^;

Either way, Gunpla keeps evolving without pause, and this kit serves as a reminder that you can never safely predict where that evolution will end. A true masterpiece.
This was a kit with sky-high expectations — and the skill and confidence to deliver quality that clears those expectations with ease...
I really want to say to the Bandai development team: great work! :-)

MG MS-06J  Zaku II J ver.2.0
CategoryRatingAnalysis
Seam Lines★★★★★The most ambitious use of slide-molded single-piece parts ever. Especially the weapons..!
Molding Color / Color Separation★★★★★Molded colors and color separation that are far more refined compared to the 1.0.
Proportions★★★★★A harmony of classic and modern. You can clearly see the thought the development team put into it.
Articulation★★★★★The greatest range of articulation ever, with joints that are actually effective in practice.
Joint Strength★★★★★Never loose, never overly stiff. Absolutely optimal.
Internal Frame★★★★★A "perfect" full-body frame. And a double frame on top of that.
Detail★★★★★Simplified in some areas, but the beauty of restraint really shines through.
Weapons / Accessories★★★★★Fewer weapons, but more than effective enough. Weapon detail has jumped up significantly.
Parts Count / Price★★★★★287 parts total. 82 parts per ¥1,000. Great value for the quality!
Uniqueness★★★★★★★Gunpla history is divided into before and after the Zaku II 2.0.
Dalong's Point : 108 pts.

MG Zaku II J ver.2.0 | 2007. 4 | ¥3,900

AIThis page was translated by Claude Sonnet.